UnitBlueprint {
    AI = { 
        GuardScanRadius = 65, 
    }, 
    Audio = {
        AmbientMove = Sound {
            Bank = 'URL',
            Cue = 'URL0303_Move_Loop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Killed = Sound {
            Bank = 'TM_EXPLOSIONS',
            Cue = 'TMBIGROBOTDEATHFX',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StartMove = Sound {
            Bank = 'URL',
            Cue = 'URL0303_Move_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StopMove = Sound {
            Bank = 'URL',
            Cue = 'URL0303_Move_Stop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        UISelection = Sound {
            Bank = 'Interface',
            Cue = 'Cybran_Select_Bot',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        FootFallGeneric = Sound {
            Bank = 'TM_AEONWEAPONS',
            Cue = 'AEONTERMINATORFOOTSTEPFX',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        FootFallGenericSeabed = Sound {
            Bank = 'UAL',
            Cue = 'UAL0001_Move_UW_Step',
            LodCutoff = 'UnitMove_LodCutoff',
        },
    },
    Buffs = {
        Regen = {
            Level1 = 13,
            Level2 = 18,
            Level3 = 25,
            Level4 = 30,
            Level5 = 45,
        },
    },
    BuildIconSortPriority = 20,
    Categories = {
        'PRODUCTSC1',
        'SELECTABLE',
        'BUILTBYTIER2FACTORY',
        'BUILTBYTIER3FACTORY',
        'AEON',
        'MOBILE',
        'LAND',
        'TECH2',
        'DIRECTFIRE',
        'VISIBLETORECON',
        'RECLAIMABLE',
        'OVERLAYDIRECTFIRE',
        'OVERLAYANTIAIR',
        'OVERLAYDEFENSE',
        'OVERLAYRADAR',
    },
    CollisionOffsetY = 0.3,
    Defense = {
        AirThreatLevel = 0,
        ArmorType = 'Experimental',
        EconomyThreatLevel = 0,
        Health = 8200,
        MaxHealth = 8200,
        RegenRate = 10,
        SubThreatLevel = 0,
        SurfaceThreatLevel = 330,
    },
    Description = 'Experimental Assault Bot',
    Display = {
        Abilities = {
            '<LOC ability_amphibious>Amphibious',
            '<LOC ability_massive>Massive',
            '<LOC ability_radar>Radar',
            '<LOC ability_omni>Omni Sensor',
        },
        AnimationDeath = {
            {
                Animation = '/mods/TotalMayhem/units/BROT2ASB/BROT2ASB_Death.sca',
                Weight = 100,
            },
        },
        AnimationWalk = '/mods/TotalMayhem/units/BROT2ASB/BROT2ASB_Walk.sca',
        AnimationWalkRate = 1.75,
        Mesh = {
            IconFadeInZoom = 170,
            LODs = {
                {
                    LODCutoff = 400,
                    ShaderName = 'Aeon',
                },
            },
        },
        MovementEffects = {
            Land = {
                Footfall = {
                    Bones = {
                        {
                            FootBone = 'Exhaust_Right',
                            HipBone = 'Exhaust_Right',
                            KneeBone = 'Exhaust_Right',
                            MaxFootFall = -0.25,
                            Offset = {
                                z = -1,
                            },
                            StraightLegs = false,
                            Type = 'FootFall01',
                        },
                        {
                            FootBone = 'Exhaust_Left',
                            HipBone = 'Exhaust_Left',
                            KneeBone = 'Exhaust_Left',
                            MaxFootFall = -0.25,
                            Offset = {
                                z = -1,
                            },
                            StraightLegs = false,
                            Type = 'FootFall01',
                        },
                    },
                    Damage = {
                        Amount = 1000,
                        DamageFriendly = false,
                        Radius = 1,
                        Type = 'ExperimentalFootfall',
                    },
                },
            },
        },
        SpawnRandomRotation = true,
        UniformScale = 0.166,
    },
    Economy = {
        BuildCostEnergy = 110000,
        BuildCostMass = 5600,
        BuildTime = 8000,
    },
    General = {
        Category = 'Direct Fire',
        Classification = 'RULEUC_MilitaryVehicle',
        CommandCaps = {
            RULEUCC_Attack = true,
            RULEUCC_CallTransport = false,
            RULEUCC_Capture = false,
            RULEUCC_Guard = true,
            RULEUCC_Move = true,
            RULEUCC_Nuke = false,
            RULEUCC_Patrol = true,
            RULEUCC_Reclaim = false,
            RULEUCC_Repair = false,
            RULEUCC_RetaliateToggle = true,
            RULEUCC_Stop = true,
            RULEUCC_Transport = false,
        },
        FactionName = 'Aeon',
        Icon = 'amph',
        TechLevel = 'RULEUTL_Basic',
        UnitName = 'Terminator',
        UnitWeight = 1,
    },
    Intel = {
        RadarRadius = 50,
        OmniRadius = 15,
        VisionRadius = 40,
    },
    Interface = {
        HelpText = 'Experimental Assault Bot',
    },
    LifeBarHeight = 0.075,
    LifeBarOffset = 1,
    LifeBarSize = 2,
    Physics = {
        BankingSlope = 0,
        BuildOnLayerCaps = {
            LAYER_Air = false,
            LAYER_Land = true,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = false,
            LAYER_Water = false,
        },
        DragCoefficient = 0.2,
        MaxAcceleration = 3,
        MaxBrake = 3,
        MaxSpeed = 2.0,
        MaxSpeedReverse = 1,
        MaxSteerForce = 10,
        MinSpeedPercent = 0,
        MotionType = 'RULEUMT_Amphibious',
        SkirtOffsetX = -1.5,
        SkirtOffsetZ = -1.5,
        SkirtSizeX = 6,
        SkirtSizeZ = 6,
        TurnRadius = 3,
        TurnRate = 45,
    },
    SelectionCenterOffsetX = 0,
    SelectionCenterOffsetZ = -0.0,
    SelectionSizeX = 1.0,
    SelectionSizeZ = 0.65,
    SelectionThickness = 0.35,
    SizeX = 1.0,
    SizeY = 1.2,
    SizeZ = 1.0,
    StrategicIconName = 'icon_experimental_generic',
    StrategicIconSortPriority = 115,
    Veteran = {
        Level1 = 10,
        Level2 = 20,
        Level3 = 30,
        Level4 = 40,
        Level5 = 50,
   },
    Transport = {
        TransportClass = 4,
    },
    Weapon = {
        {
            AboveWaterFireOnly = true,
            AboveWaterTargetsOnly = true,
            AimsStraightOnDisable = true,
            Audio = {
                BeamLoop = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAL0401_Phason_Laser_Loop',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                BeamStart = Sound {
                    Bank = 'TM_AEONWEAPONS',
                    Cue = 'AEONTERMINATORLASERFIRE',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                BeamStop = Sound {
                    Bank = 'TM_AEONWEAPONS',
                    Cue = 'AEONTERMINATORLASERSTOPFX',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                Unpack = Sound {
                    Bank = 'TM_AEONWEAPONS',
                    Cue = 'AEONTERMINATORLASERCHARGEFX',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            BeamCollisionDelay = 0.1,
            BeamLifetime = 0,
            CollideFriendly = false,
            ContinuousBeam = true,
            Damage = 180,
            DamageRadius = 1,
            DamageFriendly = false,
            DamageType = 'Normal',
            DisplayName = 'Microwave Laser',
            EnergyDrainPerSecond = 100,
            EnergyRequired = 100,
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringRandomness = 0,
            FiringTolerance = 2,
            Label = 'laser',
            MaxRadius = 43,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
			PrefersPrimaryWeaponTarget = true,
            RackBones = {
                {
                    MuzzleBones = {
                        'Turret_Muzzle',
                    },
                    RackBone = 'Turret_Barrel',
                },
            },
            RackFireTogether = true,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = true,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 3,
            ReTargetOnMiss = true,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'TECH3 MOBILE',
                'TECH2 MOBILE',
                'TECH1 MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.05,
            TurretBoneMuzzle = 'Turret_Muzzle',
            TurretBonePitch = 'Turret_Barrel',
            TurretBoneYaw = 'Turret',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 90,
            TurretPitchSpeed = 35,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 35,
            Turreted = true,
            WeaponCategory = 'Direct Fire Experimental',
            WeaponRepackTimeout = 0,
            WeaponUnpackAnimation = '/mods/TotalMayhem/units/BROT2ASB/BROT2ASB_Deploy.sca',
            WeaponUnpackAnimationRate = 1.25,
            WeaponUnpackLocksMotion = false,
            WeaponUnpacks = false,
        },
        {
            CollideFriendly = false,
            Damage = 1000,
            DamageFriendly = true,
            DamageRadius = 5,
            DamageType = 'Normal',
            DisplayName = 'Death Nuke',
            FireOnDeath = true,
            FiringTolerance = 2,
            Label = 'DeathWeapon',
            MaxRadius = 1,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 0,
            ProjectileId = '/effects/Entities/SCUDeath01/SCUDeath01_proj.bp',
            RackBones = {
                {
                    MuzzleBones = {
                        0,
                    },
                    RackBone = 0,
                },
            },
            RackRecoilDistance = 0,
            RateOfFire = 1,
            TargetCheckInterval = 9999999,
            TargetRestrictDisallow = 'UNTARGETABLE',
            Turreted = false,
            WeaponCategory = 'Death',
        },
{
            AboveWaterTargetsOnly = true,
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 0,
            DamageRadius = 0,
            DamageType = 'Normal',
            DisplayName = 'Gauss Cannon',
            FireTargetLayerCapsTable = {
                Land = 'Land',
                Water = 'Land|Water|Seabed',
            },
            AutoInitiateAttackCommand = true,
            FiringTolerance = 1,
            FiringRandomness = 0.5,
            Label = 'autoattack',
            MaxRadius = 200,
            MinRadius = 0,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 40,
			PrefersPrimaryWeaponTarget = true,
            ProjectileId = '/mods/TotalMayhem/projectiles/NULLWEAPON/NULLWEAPON_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'AttachPoint',
                    },
                    RackBone = 'AttachPoint',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = -2,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = true,
            RangeCategory = 'UWRC_AntiNavy',
            RateOfFire = 0.05,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.05,
            TurretBoneMuzzle = 'AttachPoint',
            TurretBonePitch = 'AttachPoint',
            TurretBoneYaw = 'AttachPoint',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 90,
            TurretPitchSpeed = 100,
            TurretYaw = 0,
            TurretYawRange = 45,
            TurretYawSpeed = 100,
            Turreted = true,
            WeaponCategory = 'Artillery',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
    },
    Wreckage = {
        Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
        EnergyMult = 0,
        HealthMult = 0.9,
        MassMult = 0.9,
        ReclaimTimeMultiplier = 1,
        WreckageLayers = {
            Air = false,
            Land = true,
            Seabed = false,
            Sub = false,
            Water = false,
        },
    },
}
