EmitterBlueprint {
	BlueprintId = 'quantum_hit_flash_03',
	Lifetime = 2.00,
	Repeattime = 2.00,
	TextureFramecount = 1.00,
	Blendmode = 3.00,
	LocalVelocity = true,
	LocalAcceleration = true,
	Gravity = false,
	AlignRotation = false,
	AlignToBone = false,
	Flat = true,
	LODCutoff = 500.00,
	EmitIfVisible = true,
	CatchupEmit = true,
	CreateIfVisible = false,
	SnapToWaterline = true,
	OnlyEmitOnWater = false,
	InterpolateEmission = true,
	TextureStripcount = 1.00,
	SortOrder = 1.00,
	Texture = [[/textures/particles/plasma_white_add_01.dds]],
	RampTexture = [[/textures/particles/ramp_white_01.dds]],
	XDirectionCurve = {
		XRange = 1.00,
		Keys = {
			{ x=0.50,y=0.00,z=0.00 },
		},
	},
	YDirectionCurve = {
		XRange = 1.00,
		Keys = {
			{ x=0.50,y=0.00,z=0.00 },
		},
	},
	ZDirectionCurve = {
		XRange = 1.00,
		Keys = {
			{ x=0.55,y=0.00,z=0.00 },
		},
	},
	EmitRateCurve = {
		XRange = 1.00,
		Keys = {
			{ x=0.00,y=6.00,z=0.00 },
		},
	},
	LifetimeCurve = {
		XRange = 1.00,
		Keys = {
			{ x=0.0,y=4.0,z=0.00 },
		},
	},
	VelocityCurve = {
		XRange = 1.00,
		Keys = {
			{ x=0.50,y=1.00,z=0.00 },
		},
	},
	XAccelCurve = {
		XRange = 1.00,
		Keys = {
			{ x=0.50,y=0.00,z=0.00 },
		},
	},
	YAccelCurve = {
		XRange = 1.00,
		Keys = {
			{ x=0.50,y=0.00,z=0.00 },
		},
	},
	ZAccelCurve = {
		XRange = 1.00,
		Keys = {
			{ x=0.50,y=0.00,z=0.00 },
		},
	},
	SizeCurve = {
		XRange = 1.00,
		Keys = {
			{ x=0.50,y=0.00,z=0.00 },
		},
	},
	XPosCurve = {
		XRange = 1.00,
		Keys = {
			{ x=0.51,y=0.0,z=0.05 },
		},
	},
	YPosCurve = {
		XRange = 1.00,
		Keys = {
			{ x=0.50,y=0.40,z=0.05 },
		},
	},
	ZPosCurve = {
		XRange = 1.00,
		Keys = {
			{ x=3.52,y=0.00,z=0.05 },
		},
	},
	StartSizeCurve = {
		XRange = 1.00,
		Keys = {
			{ x=0.51,y=8.0,z=0 },
		},
	},
	EndSizeCurve = {
		XRange = 1.00,
		Keys = {
			{ x=0.51,y=1.6,z=0.8 },
		},
	},
	InitialRotationCurve = {
		XRange = 1.00,
		Keys = {
			{ x=0.34,y=180.00,z=360.00 },
		},
	},
	RotationRateCurve = {
		XRange = 1.00,
		Keys = {
			{ x=0.50,y=0.00,z=0.00 },
		},
	},
	FrameRateCurve = {
		XRange = 1.00,
		Keys = {
			{ x=0.50,y=0.00,z=0.00 },
		},
	},
	TextureSelectionCurve = {
		XRange = 1.00,
		Keys = {
			{ x=0.0,y=0.75,z=1.00 },
		},
	},
	RampSelectionCurve = {
		XRange = 1.00,
		Keys = {
			{ x=0.50,y=0.00,z=0.00 },
		},
	},
}

