EmitterBlueprint {
	BlueprintId = 'proton_artillery_hit_01',
	Lifetime = 3.00,
	Repeattime = 3.00,
	TextureFramecount = 1.00,
	Blendmode = 3.00,
	LocalVelocity = true,
	LocalAcceleration = false,
	Gravity = false,
	AlignRotation = false,
	AlignToBone = false,
	Flat = false,
	LODCutoff = -1.00,
	EmitIfVisible = true,
	CatchupEmit = true,
	CreateIfVisible = false,
	SnapToWaterline = true,
	OnlyEmitOnWater = false,
	InterpolateEmission = true,
	TextureStripcount = 1.00,
	SortOrder = 0.00,
	Texture = [[/textures/particles/sparkle_white_add_01.dds]],
	RampTexture = [[/textures/particles/ramp_white_01.dds]],
	XDirectionCurve = {
		XRange = 3.00,
		Keys = {
			{ x=1.500,y=0.000,z=0.400 },
		},
	},
	YDirectionCurve = {
		XRange = 3.00,
		Keys = {
			{ x=1.508,y=0.365,z=0.300 },
		},
	},
	ZDirectionCurve = {
		XRange = 3.00,
		Keys = {
			{ x=1.551,y=0.270,z=1.000 },
		},
	},
	EmitRateCurve = {
		XRange = 3.00,
		Keys = {
			{ x=1.460,y=51.968,z=0.000 },
		},
	},
	LifetimeCurve = {
		XRange = 3.00,
		Keys = {
			{ x=1.524,y=55.778,z=0.000 },
		},
	},
	VelocityCurve = {
		XRange = 3.00,
		Keys = {
			{ x=1.500,y=1.000,z=0.000 },
		},
	},
	XAccelCurve = {
		XRange = 3.00,
		Keys = {
			{ x=1.500,y=0.000,z=0.000 },
		},
	},
	YAccelCurve = {
		XRange = 3.00,
		Keys = {
			{ x=1.500,y=-0.025,z=0.030 },
		},
	},
	ZAccelCurve = {
		XRange = 3.00,
		Keys = {
			{ x=1.500,y=0.000,z=0.000 },
		},
	},
	SizeCurve = {
		XRange = 3.00,
		Keys = {
			{ x=1.453,y=1.769,z=0.000 },
		},
	},
	XPosCurve = {
		XRange = 3.00,
		Keys = {
			{ x=1.500,y=0.000,z=0.000 },
		},
	},
	YPosCurve = {
		XRange = 3.00,
		Keys = {
			{ x=1.500,y=0.000,z=0.000 },
		},
	},
	ZPosCurve = {
		XRange = 3.00,
		Keys = {
			{ x=1.476,y=-1.667,z=0.000 },
		},
	},
	StartSizeCurve = {
		XRange = 3.00,
		Keys = {
			{ x=1.575,y=0.308,z=0.200 },
		},
	},
	EndSizeCurve = {
		XRange = 3.00,
		Keys = {
			{ x=1.520,y=0.000,z=0.100 },
		},
	},
	InitialRotationCurve = {
		XRange = 3.00,
		Keys = {
			{ x=1.500,y=180.000,z=360.000 },
		},
	},
	RotationRateCurve = {
		XRange = 3.00,
		Keys = {
			{ x=1.500,y=0.000,z=10.000 },
		},
	},
	FrameRateCurve = {
		XRange = 3.00,
		Keys = {
			{ x=1.500,y=1.000,z=0.000 },
		},
	},
	TextureSelectionCurve = {
		XRange = 3.00,
		Keys = {
			{ x=1.500,y=0.000,z=0.000 },
		},
	},
	RampSelectionCurve = {
		XRange = 3.00,
		Keys = {
			{ x=1.500,y=0.000,z=0.000 },
		},
	},
}

