UnitBlueprint {
    Audio = {
        Destroyed = Sound {
            Bank = 'UELDestroy',
            Cue = 'UEB_Destroy_Med_Land',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        DoneBeingBuilt = Sound {
            Bank = 'UEB',
            Cue = 'UEB2301_Activate',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        UISelection = Sound {
            Bank = 'Interface',
            Cue = 'UEF_Select_Gun',
            LodCutoff = 'UnitMove_LodCutoff',
        },
    },
    Buffs = {
        Regen = {
            Level1 = 5,
            Level2 = 10,
            Level3 = 15,
            Level4 = 16,
            Level5 = 17,
        },
    },
    BuildIconSortPriority = 110,
    Categories = {
        'PRODUCTSC1',
        'SELECTABLE',
        'BUILTBYTIER3ENGINEER',
        'BUILTBYTIER3COMMANDER',
        'UEF',
        'STRUCTURE',
        'DEFENSE',
        'TECH3',
        'DIRECTFIRE',
        'DRAGBUILD',
        'ANTIAIR',
        'SIZE16',
        'VISIBLETORECON',
        'OVERLAYANTIAIR',
        'RECLAIMABLE',
        'OVERLAYDIRECTFIRE',
        'SORTDEFENSE',
    },
    Defense = {
        AirThreatLevel = 0,
        ArmorType = 'Structure',
        EconomyThreatLevel = 6,
        Health = 40000,
        MaxHealth = 40000,
        RegenRate = 3,
        SubThreatLevel = 0,
        SurfaceThreatLevel = 180,
    },
    Description = 'Super Heavy Point Defense',
    Display = {
        Mesh = {
            IconFadeInZoom = 240,
            LODs = {
                {
                    LODCutoff = 470,
                    ShaderName = 'Unit',
                },
            },
        },
        PlaceholderMeshName = 'UXB0006',
        SpawnRandomRotation = true,
        Tarmacs = {
            {
                Albedo = 'Tarmacs/Tar12x_01_albedo',
                DeathLifetime = 300,
                FadeOut = 150,
                Length = 12.8,
                Normal = 'Tarmacs/Tar12x_01_normals',
                Orientations = {
                    0,
                    90,
                    180,
                    270,
                },
                RemoveWhenDead = false,
                Width = 12.8,
            },
        },
        UniformScale = 0.03,
    },
    Economy = {
        BuildCostEnergy = 200000,
        BuildCostMass = 14000,
        BuildTime = 8500,
        RebuildBonusIds = {
            'BRNT3SHPD',
        },
    },
    Footprint = {
        SizeX = 6,
        SizeZ = 6,
    },
    General = {
        Category = 'Defense',
        Classification = 'RULEUC_Weapon',
        CommandCaps = {
            RULEUCC_Attack = true,
            RULEUCC_CallTransport = false,
            RULEUCC_Capture = false,
            RULEUCC_Guard = false,
            RULEUCC_Move = false,
            RULEUCC_Nuke = false,
            RULEUCC_Patrol = false,
            RULEUCC_Reclaim = false,
            RULEUCC_Repair = false,
            RULEUCC_RetaliateToggle = true,
            RULEUCC_Stop = true,
            RULEUCC_Transport = false,
        },
        FactionName = 'UEF',
        Icon = 'land',
        SelectionPriority = 5,
        TechLevel = 'RULEUTL_Advanced',
        UnitName = 'Ex-Catalyst',
        UnitWeight = 1,
    },
    Intel = {
        VisionRadius = 36,
    },
    Interface = {
        HelpText = 'Super Heavy Point Defense',
    },
    LifeBarHeight = 0.075,
    LifeBarOffset = 1.85,
    LifeBarSize = 3.55,
    Physics = {
        BankingSlope = 0,
        BuildOnLayerCaps = {
            LAYER_Air = false,
            LAYER_Land = true,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = false,
            LAYER_Water = false,
        },
        DragCoefficient = 0.2,
        FlattenSkirt = true,
        MaxSteerForce = 0,
        MeshExtentsX = 3.5,
        MeshExtentsY = 1,
        MeshExtentsZ = 3.5,
        MinSpeedPercent = 0,
        MotionType = 'RULEUMT_None',
        SkirtOffsetX = -0,
        SkirtOffsetZ = -0,
        SkirtSizeX = 6,
        SkirtSizeZ = 6,
        TurnRate = 0,
    },
    SelectionSizeX = 2.35,
    SelectionSizeZ = 2.35,
    SelectionThickness = 0.35,
    SizeX = 1.2,
    SizeY = 1.1,
    SizeZ = 1.2,
    StrategicIconName = 'icon_experimental_generic',
    StrategicIconSortPriority = 200,
    Veteran = {
        Level1 = 25,
        Level2 = 50,
        Level3 = 75,
        Level4 = 100,
        Level5 = 125,
    },
    Weapon = {
        {
            AboveWaterFireOnly = true,
            AboveWaterTargetsOnly = true,
            Audio = {
                BarrelLoop = Sound {
                    Bank = 'UES',
                    Cue = 'UES0302_Cannon_Loop',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                BarrelStart = Sound {
                    Bank = 'UES',
                    Cue = 'UES0302_Cannon_Start',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                BarrelStop = Sound {
                    Bank = 'UES',
                    Cue = 'UES0302_Cannon_Stop',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                Fire = Sound {
                    Bank = 'TM_UEFWEAPONS',
                    Cue = 'UEFSUPERDEFENSEFIREFX',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CameraShakeDuration = 0.25,
            CameraShakeMax = 1,
            CameraShakeMin = 0,
            CameraShakeRadius = 50,
            CollideFriendly = false,
            Damage = 1378,
            DamageRadius = 4,
            DamageFriendly = false,
            DamageType = 'Normal',
            DisplayName = 'Ionized Plasma Cannon',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Seabed = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 2,
            FiringRandomness = 0.25,
            Label = 'Gauss01',
            MaxRadius = 105,
            MinRadius = 12,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 50,
            NoPause = true,
            ProjectileId = '/mods/TotalMayhem/projectiles/BRNT3SHPDproj/BRNT3SHPDproj_proj.bp',
            ProjectileLifetimeUsesMultiplier = 2,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Turret_Muzzle01',
                    },
                    RackBone = 'Turret_Barrel01a',
                },
                {
                    MuzzleBones = {
                        'Turret_Muzzle02',
                    },
                    RackBone = 'Turret_Barrel01',
                },
                {
                    MuzzleBones = {
                        'Turret_Muzzle03',
                    },
                    RackBone = 'Turret_Barrel02',
                },
                {
                    MuzzleBones = {
                        'Turret_Muzzle04',
                    },
                    RackBone = 'Turret_Barrel03',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = -17,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = true,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 0.68,
            TargetCheckInterval = 0.25,
            TargetPriorities = {
                'EXPERIMENTAL',
                'SPECIALHIGHPRI',
                'TECH3 MOBILE',
                'TECH2 MOBILE',
                'TECH1 MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TurretBoneMuzzle = 'aim',
            TurretBonePitch = 'Turret_Barrel02',
            TurretBoneYaw = 'Turret',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 55,
            TurretPitchSpeed = 33,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 33,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
        {
            AimsStraightOnDisable = true,
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UELWeapon',
                    Cue = 'UEB2101_Cannon_Sgl',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 100,
            DamageRadius = 1,
            FiringRandomness = 2,
            DamageType = 'Normal',
            DisplayName = 'Light Plasma Cannon',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 2,
            Label = 'SmallTurretGun01',
            MaxRadius = 40,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 25,
            ProjectileId = '/projectiles/TDFPlasma01/TDFPlasma01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 3,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'SmallTurretMuzzle01',
                    },
                    RackBone = 'SmallTurret_Barrel01',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 3,
            ReTargetOnMiss = true,
            TargetCheckInterval = 0.25,
            TargetPriorities = {
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'SmallTurretMuzzle01',
            TurretBonePitch = 'SmallTurret_Barrel01',
            TurretBoneYaw = 'SmallTurret01',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 40,
            TurretPitchSpeed = 60,
            TurretYaw = 0,
            TurretYawRange = 70,
            TurretYawSpeed = 90,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
        {
            AimsStraightOnDisable = true,
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UELWeapon',
                    Cue = 'UEB2101_Cannon_Sgl',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 100,
            DamageRadius = 1,
            FiringRandomness = 2,
            DamageType = 'Normal',
            DisplayName = 'Light Plasma Cannon',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 2,
            Label = 'SmallTurretGun02',
            MaxRadius = 40,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 25,
            ProjectileId = '/projectiles/TDFPlasma01/TDFPlasma01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 3,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'SmallTurretMuzzle02',
                    },
                    RackBone = 'SmallTurret_Barrel02',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 3,
            ReTargetOnMiss = true,
            TargetCheckInterval = 0.25,
            TargetPriorities = {
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'SmallTurretMuzzle02',
            TurretBonePitch = 'SmallTurret_Barrel02',
            TurretBoneYaw = 'SmallTurret02',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 40,
            TurretPitchSpeed = 60,
            TurretYaw = 0,
            TurretYawRange = 70,
            TurretYawSpeed = 90,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
        {
            AimsStraightOnDisable = true,
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UELWeapon',
                    Cue = 'UEB2101_Cannon_Sgl',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 100,
            DamageRadius = 1,
            FiringRandomness = 2,
            DamageType = 'Normal',
            DisplayName = 'Light Plasma Cannon',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 2,
            Label = 'SmallTurretGun03',
            MaxRadius = 40,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 25,
            ProjectileId = '/projectiles/TDFPlasma01/TDFPlasma01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 3,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'SmallTurretMuzzle03',
                    },
                    RackBone = 'SmallTurret_Barrel03',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 3,
            ReTargetOnMiss = true,
            TargetCheckInterval = 0.25,
            TargetPriorities = {
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'SmallTurretMuzzle03',
            TurretBonePitch = 'SmallTurret_Barrel03',
            TurretBoneYaw = 'SmallTurret03',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 40,
            TurretPitchSpeed = 60,
            TurretYaw = 0,
            TurretYawRange = 70,
            TurretYawSpeed = 90,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
        {
            AimsStraightOnDisable = true,
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UELWeapon',
                    Cue = 'UEB2101_Cannon_Sgl',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 100,
            DamageRadius = 1,
            FiringRandomness = 2,
            DamageType = 'Normal',
            DisplayName = 'Light Plasma Cannon',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 2,
            Label = 'SmallTurretGun04',
            MaxRadius = 40,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 25,
            ProjectileId = '/projectiles/TDFPlasma01/TDFPlasma01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 3,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'SmallTurretMuzzle04',
                    },
                    RackBone = 'SmallTurret_Barrel04',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 3,
            ReTargetOnMiss = true,
            TargetCheckInterval = 0.25,
            TargetPriorities = {
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'SmallTurretMuzzle04',
            TurretBonePitch = 'SmallTurret_Barrel04',
            TurretBoneYaw = 'SmallTurret04',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 40,
            TurretPitchSpeed = 60,
            TurretYaw = 0,
            TurretYawRange = 70,
            TurretYawSpeed = 90,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
        {
            AimsStraightOnDisable = true,
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UELWeapon',
                    Cue = 'UEB2101_Cannon_Sgl',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 100,
            DamageRadius = 1,
            FiringRandomness = 2,
            DamageType = 'Normal',
            DisplayName = 'Light Plasma Cannon',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 2,
            Label = 'SmallTurretGun05',
            MaxRadius = 40,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 25,
            ProjectileId = '/projectiles/TDFPlasma01/TDFPlasma01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 3,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'SmallTurretMuzzle05',
                    },
                    RackBone = 'SmallTurret_Barrel05',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 3,
            ReTargetOnMiss = true,
            TargetCheckInterval = 0.25,
            TargetPriorities = {
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'SmallTurretMuzzle05',
            TurretBonePitch = 'SmallTurret_Barrel05',
            TurretBoneYaw = 'SmallTurret05',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 40,
            TurretPitchSpeed = 60,
            TurretYaw = 0,
            TurretYawRange = 70,
            TurretYawSpeed = 90,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
        {
            AimsStraightOnDisable = true,
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UELWeapon',
                    Cue = 'UEB2101_Cannon_Sgl',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 100,
            DamageRadius = 1,
            FiringRandomness = 2,
            DamageType = 'Normal',
            DisplayName = 'Light Plasma Cannon',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 2,
            Label = 'SmallTurretGun06',
            MaxRadius = 40,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 25,
            ProjectileId = '/projectiles/TDFPlasma01/TDFPlasma01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 3,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'SmallTurretMuzzle06',
                    },
                    RackBone = 'SmallTurret_Barrel06',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 3,
            ReTargetOnMiss = true,
            TargetCheckInterval = 0.25,
            TargetPriorities = {
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'SmallTurretMuzzle06',
            TurretBonePitch = 'SmallTurret_Barrel06',
            TurretBoneYaw = 'SmallTurret06',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 40,
            TurretPitchSpeed = 60,
            TurretYaw = 0,
            TurretYawRange = 70,
            TurretYawSpeed = 90,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
        {
            AimsStraightOnDisable = true,
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UELWeapon',
                    Cue = 'UEB2101_Cannon_Sgl',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 100,
            DamageRadius = 1,
            FiringRandomness = 2,
            DamageType = 'Normal',
            DisplayName = 'Light Plasma Cannon',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 2,
            Label = 'SmallTurretGun07',
            MaxRadius = 40,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 25,
            ProjectileId = '/projectiles/TDFPlasma01/TDFPlasma01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 3,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'SmallTurretMuzzle07',
                    },
                    RackBone = 'SmallTurret_Barrel07',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 3,
            ReTargetOnMiss = true,
            TargetCheckInterval = 0.25,
            TargetPriorities = {
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'SmallTurretMuzzle07',
            TurretBonePitch = 'SmallTurret_Barrel07',
            TurretBoneYaw = 'SmallTurret07',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 40,
            TurretPitchSpeed = 60,
            TurretYaw = 0,
            TurretYawRange = 70,
            TurretYawSpeed = 90,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
        {
            AimsStraightOnDisable = true,
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UELWeapon',
                    Cue = 'UEB2101_Cannon_Sgl',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 100,
            DamageRadius = 1,
            FiringRandomness = 2,
            DamageType = 'Normal',
            DisplayName = 'Light Plasma Cannon',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 2,
            Label = 'SmallTurretGun08',
            MaxRadius = 40,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 25,
            ProjectileId = '/projectiles/TDFPlasma01/TDFPlasma01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 3,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'SmallTurretMuzzle08',
                    },
                    RackBone = 'SmallTurret_Barrel08',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 3,
            ReTargetOnMiss = true,
            TargetCheckInterval = 0.25,
            TargetPriorities = {
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'SmallTurretMuzzle08',
            TurretBonePitch = 'SmallTurret_Barrel08',
            TurretBoneYaw = 'SmallTurret08',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 40,
            TurretPitchSpeed = 60,
            TurretYaw = 0,
            TurretYawRange = 70,
            TurretYawSpeed = 90,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
        {
            AlwaysRecheckTarget = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UELWeapon',
                    Cue = 'UEB2304_Missile_Flayer',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CannotAttackGround = true,
            CollideFriendly = false,
            Damage = 300,
            DamageRadius = 0,
            DamageType = 'Normal',
            DisplayName = 'Flayer SAM Launcher',
            FireTargetLayerCapsTable = {
                Air = 'Air',
                Land = 'Air',
                Water = 'Air',
            },
            FiringTolerance = 10,
            Label = 'MissileRack01',
            MaxRadius = 65,
            MuzzleSalvoDelay = 0.2,
            MuzzleSalvoSize = 6,
            MuzzleVelocity = 30,
            ProjectileId = '/projectiles/TAAMissileFlayer01/TAAMissileFlayer01_proj.bp',
            ProjectileLifetime = 6,
            ProjectilesPerOnFire = 2,
            RackBones = {
                {
                    MuzzleBones = {
                        'aa01',
                        'aa02',
                    },
                    RackBone = 'aa01',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_AntiAir',
            RateOfFire = 0.38,
            TargetCheckInterval = 0.3,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE HIGHPRIAIR',
                'AIR MOBILE TECH3 BOMBER',
                'AIR MOBILE BOMBER',
                'AIR MOBILE GROUNDATTACK',
                'AIR MOBILE TRANSPORTATION',
                'AIR MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.4,
            TurretBoneMuzzle = 'aa01',
            TurretBonePitch = 'aa01',
            TurretBoneYaw = 'aa01',
            TurretDualManipulators = false,
            TurretPitch = 25,
            TurretPitchRange = 80,
            TurretPitchSpeed = 180,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 180,
            Turreted = true,
            WeaponCategory = 'Anti Air',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
        {
            CollideFriendly = false,
            Damage = 2700,
            DamageFriendly = true,
            DamageRadius = 7,
            DamageType = 'Normal',
            DisplayName = 'Death Nuke',
            FireOnDeath = true,
            FiringTolerance = 2,
            Label = 'DeathWeapon',
            MaxRadius = 1,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 0,
            ProjectileId = '/effects/Entities/SCUDeath01/SCUDeath01_proj.bp',
            RackBones = {
                {
                    MuzzleBones = {
                        0,
                    },
                    RackBone = 0,
                },
            },
            RackRecoilDistance = 0,
            RateOfFire = 1,
            TargetCheckInterval = 9999999,
            TargetRestrictDisallow = 'UNTARGETABLE',
            Turreted = false,
            WeaponCategory = 'Death',
        },
    },
}