UnitBlueprint {
    AI = {
        AttackAngle = 60,
        GuardReturnRadius = 130,
        TargetBones = {
            'UAS0302',
            'Turret_Middle',
            'Exhaust01',
            'Exhaust02',
        },
    },
    Audio = {
        AmbientMove = Sound {
            Bank = 'UAS',
            Cue = 'UAS0302_Move_Loop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Killed = Sound {
            Bank = 'UASDestroy',
            Cue = 'UAS0302_Destroy',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StartMove = Sound {
            Bank = 'UAS',
            Cue = 'UAS0302_Move_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StopMove = Sound {
            Bank = 'UAS',
            Cue = 'UAS0302_Move_Stop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        UISelection = Sound {
            Bank = 'Interface',
            Cue = 'Aeon_Select_Naval',
            LodCutoff = 'UnitMove_LodCutoff',
        },
    },
    Buffs = {
        Regen = {
            Level1 = 5,
            Level2 = 10,
            Level3 = 15,
            Level4 = 20,
            Level5 = 25,
        },
    },
    BuildIconSortPriority = 18,
    Categories = {
        'PRODUCTSC1',
        'SELECTABLE',
        'BUILTBYTIER3FACTORY',
        'AEON',
        'MOBILE',
        'NAVAL',
        'TECH3',
        'DIRECTFIRE',
        'ANTIMISSILE',
        'VISIBLETORECON',
        'RECLAIMABLE',
        'BATTLESHIP',
        'OVERLAYRADAR',
        'OVERLAYSONAR',
        'OVERLAYDIRECTFIRE',
        'OVERLAYDEFENSE',
    },
    CollisionOffsetY = -1,
    CollisionOffsetZ = 0,
    Defense = {
        AirThreatLevel = 16,
        ArmorType = 'Normal',
        EconomyThreatLevel = 0,
        Health = 53000,
        MaxHealth = 53000,
        RegenRate = 0,
        SubThreatLevel = 0,
        SurfaceThreatLevel = 225,
    },
    Description = 'Advanced Battle Ship',
    Display = {
        Abilities = {
            '<LOC ability_radar>Radar',
            '<LOC ability_sonar>Sonar',
            'Torpedoes',
            'Anti-Air',
        },
        AnimationDeath = {
            {
                Animation = '/mods/TotalMayhem/units/BROST3BSHIP/BROST3BSHIP_Death.sca',
                AnimationRateMax = 0.1,
                AnimationRateMin = 0.1,
                Weight = 40,
            },
        },
        IdleEffects = {
            Water = {
                Effects = {
                    {
                        Bones = {
                            'BROST3BSHIP',
                        },
                        Offset = {
                            0,
                            0,
                            0.5,
                        },
                        Scale = 3.2,
                        Type = 'SeaIdle01',
                    },
                },
            },
        },
        Mesh = {
            IconFadeInZoom = 160,
            LODs = {
                {
                    AlbedoName = '/mods/TotalMayhem/units/AeonTexture/AeonTexture_albedo.dds',
                    LODCutoff = 650,
                    ShaderName = 'Aeon',
                },
            },
        },
        MovementEffects = {
            Water = {
                Effects = {
                    {
                        Bones = {
                            'BROST3BSHIP',
                        },
                        Scale = 1.2,
                        Type = 'BackWake',
                    },
                },
            },
        },
        PlaceholderMeshName = 'UXS0005',
        SpawnRandomRotation = true,
        UniformScale = 0.145,
    },
    Economy = {
        BuildCostEnergy = 175000,
        BuildCostMass = 14000,
        BuildTime = 45000,
    },
    Footprint = {
        SizeX = 5,
        SizeZ = 16,
    },
    General = {
        Category = 'Ship',
        Classification = 'RULEUC_MilitaryShip',
        CommandCaps = {
            RULEUCC_Attack = true,
            RULEUCC_CallTransport = false,
            RULEUCC_Capture = false,
            RULEUCC_Guard = true,
            RULEUCC_Move = true,
            RULEUCC_Nuke = false,
            RULEUCC_Patrol = true,
            RULEUCC_Reclaim = false,
            RULEUCC_Repair = false,
            RULEUCC_RetaliateToggle = true,
            RULEUCC_Stop = true,
            RULEUCC_Transport = false,
        },
        FactionName = 'Aeon',
        Icon = 'sea',
        TechLevel = 'RULEUTL_Secret',
        UnitName = 'Lupen Class',
        UnitWeight = 1,
    },
    Intel = {
        RadarRadius = 50,
        SonarRadius = 15,
        VisionRadius = 50,
        WaterVisionRadius = 50,
    },
    Interface = {
        HelpText = 'Advanced Battle Ship',
    },
    LifeBarHeight = 0.075,
    LifeBarOffset = 5.8,
    LifeBarSize = 4,
    Physics = {
        BackUpDistance = 10,
        BankingSlope = 0,
        BuildOnLayerCaps = {
            LAYER_Air = false,
            LAYER_Land = false,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = false,
            LAYER_Water = true,
        },
        CatchUpAcc = 10,
        DragCoefficient = 0.2,
        MaxAcceleration = 1.1,
        MaxBrake = 1.1,
        MaxSpeed = 3.0,
        MaxSpeedReverse = 2.0,
        MaxSteerForce = 5,
        MeshExtentsX = 3.25,
        MeshExtentsY = 5,
        MeshExtentsZ = 15,
        MinSpeedPercent = 0,
        MotionType = 'RULEUMT_Water',
        TurnRadius = 25,
        TurnRate = 15,
    },
    SelectionSizeX = 1.8,
    SelectionSizeZ = 8.9,
    SelectionThickness = 0.2,
    SizeX = 3.3,
    SizeY = 2.8,
    SizeZ = 12.8,
    StrategicIconName = 'icon_ship3_directfire',
    StrategicIconSortPriority = 145,
    Veteran = {
        Level1 = 32,
        Level2 = 64,
        Level3 = 96,
        Level4 = 128,
        Level5 = 160,
    },
    Weapon = {
        {
            AboveWaterTargetsOnly = true,
            AnimationOpen = '/units/uas0302/uas0302_awepF01.sca',
            Audio = {
                BarrelLoop = Sound {
                    Bank = 'UAS',
                    Cue = 'UAS_Turret_Lrg_Loop',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                BarrelStart = Sound {
                    Bank = 'UAS',
                    Cue = 'UAS_Turret_Lrg_Start',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                Fire = Sound {
                    Bank = 'UASWeapon',
                    Cue = 'UAS0302_Cannon_Oblivion',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                MuzzleChargeStart = Sound {
                    Bank = 'UASWeapon',
                    Cue = 'UAS0302_Cannon_Oblv_Charge',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 1000,
            DamageRadius = 2,
            DamageType = 'Normal',
            DisplayName = 'Oblivion Cannon',
            FireTargetLayerCapsTable = {
                Water = 'Land|Water|Seabed',
            },
            FiringRandomness = 0.2,
            FiringTolerance = 2,
            HeadingArcCenter = 0,
            HeadingArcRange = 160,
            Label = 'Turret1',
            MaxRadius = 100,
            MuzzleChargeDelay = 2.5,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 50,
            ProjectileId = '/projectiles/ADFOblivionCannon02/ADFOblivionCannon02_proj.bp',
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Muzzle01',
                    },
                    RackBone = 'Object06',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 0.17,
            TargetCheckInterval = 8,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'NAVAL MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'Muzzle01',
            TurretBonePitch = 'Object06',
            TurretBoneYaw = 'Object182',
            TurretDualManipulators = false,
            TurretPitch = 10,
            TurretPitchRange = 35,
            TurretPitchSpeed = 10,
            TurretYaw = 0,
            TurretYawRange = 110,
            TurretYawSpeed = 60,
            Turreted = true,
            WeaponCategory = 'Direct Fire Naval',
        },
        {
            AboveWaterTargetsOnly = true,
            AnimationOpen = '/units/uas0302/uas0302_awepF01.sca',
            Audio = {
                BarrelLoop = Sound {
                    Bank = 'UAS',
                    Cue = 'UAS_Turret_Lrg_Loop',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                BarrelStart = Sound {
                    Bank = 'UAS',
                    Cue = 'UAS_Turret_Lrg_Start',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                Fire = Sound {
                    Bank = 'UASWeapon',
                    Cue = 'UAS0302_Cannon_Oblivion',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                MuzzleChargeStart = Sound {
                    Bank = 'UASWeapon',
                    Cue = 'UAS0302_Cannon_Oblv_Charge',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 1000,
            DamageRadius = 2,
            DamageType = 'Normal',
            DisplayName = 'Oblivion Cannon',
            FireTargetLayerCapsTable = {
                Water = 'Land|Water|Seabed',
            },
            FiringRandomness = 0.2,
            FiringTolerance = 2,
            HeadingArcCenter = 0,
            HeadingArcRange = 160,
            Label = 'Turret2',
            MaxRadius = 100,
            MuzzleChargeDelay = 2.5,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 50,
            ProjectileId = '/projectiles/ADFOblivionCannon02/ADFOblivionCannon02_proj.bp',
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Muzzle07',
                    },
                    RackBone = 'Object03',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 0.17,
            TargetCheckInterval = 8,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'NAVAL MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'Muzzle07',
            TurretBonePitch = 'Object03',
            TurretBoneYaw = 'Object180',
            TurretDualManipulators = false,
            TurretPitch = 10,
            TurretPitchRange = 35,
            TurretPitchSpeed = 10,
            TurretYaw = 0,
            TurretYawRange = 80,
            TurretYawSpeed = 60,
            Turreted = true,
            WeaponCategory = 'Direct Fire Naval',
        },
        {
            AboveWaterTargetsOnly = true,
            AnimationOpen = '/units/uas0302/uas0302_awepF01.sca',
            Audio = {
                BarrelLoop = Sound {
                    Bank = 'UAS',
                    Cue = 'UAS_Turret_Lrg_Loop',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                BarrelStart = Sound {
                    Bank = 'UAS',
                    Cue = 'UAS_Turret_Lrg_Start',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                Fire = Sound {
                    Bank = 'UASWeapon',
                    Cue = 'UAS0302_Cannon_Oblivion',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                MuzzleChargeStart = Sound {
                    Bank = 'UASWeapon',
                    Cue = 'UAS0302_Cannon_Oblv_Charge',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 1000,
            DamageRadius = 2,
            DamageType = 'Normal',
            DisplayName = 'Oblivion Cannon',
            FireTargetLayerCapsTable = {
                Water = 'Land|Water|Seabed',
            },
            FiringRandomness = 0.2,
            FiringTolerance = 2,
            HeadingArcCenter = 0,
            HeadingArcRange = 160,
            Label = 'Turret3',
            MaxRadius = 100,
            MuzzleChargeDelay = 2.5,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 50,
            ProjectileId = '/projectiles/ADFOblivionCannon02/ADFOblivionCannon02_proj.bp',
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Muzzle06',
                    },
                    RackBone = 'Object02',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 0.17,
            TargetCheckInterval = 8,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'NAVAL MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'Muzzle06',
            TurretBonePitch = 'Object02',
            TurretBoneYaw = 'Object181',
            TurretDualManipulators = false,
            TurretPitch = 10,
            TurretPitchRange = 35,
            TurretPitchSpeed = 10,
            TurretYaw = 0,
            TurretYawRange = 80,
            TurretYawSpeed = 60,
            Turreted = true,
            WeaponCategory = 'Direct Fire Naval',
        },
        {
            AboveWaterTargetsOnly = true,
            AnimationOpen = '/units/uas0302/uas0302_awepF01.sca',
            Audio = {
                BarrelLoop = Sound {
                    Bank = 'UAS',
                    Cue = 'UAS_Turret_Lrg_Loop',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                BarrelStart = Sound {
                    Bank = 'UAS',
                    Cue = 'UAS_Turret_Lrg_Start',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                Fire = Sound {
                    Bank = 'UASWeapon',
                    Cue = 'UAS0302_Cannon_Oblivion',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                MuzzleChargeStart = Sound {
                    Bank = 'UASWeapon',
                    Cue = 'UAS0302_Cannon_Oblv_Charge',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 1000,
            DamageRadius = 2,
            DamageType = 'Normal',
            DisplayName = 'Oblivion Cannon',
            FireTargetLayerCapsTable = {
                Water = 'Land|Water|Seabed',
            },
            FiringRandomness = 0.2,
            FiringTolerance = 2,
            HeadingArcCenter = 0,
            HeadingArcRange = 160,
            Label = 'Turret4',
            MaxRadius = 100,
            MuzzleChargeDelay = 2.5,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 50,
            ProjectileId = '/projectiles/ADFOblivionCannon02/ADFOblivionCannon02_proj.bp',
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Muzzle08',
                    },
                    RackBone = 'Object04',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 0.17,
            TargetCheckInterval = 8,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'NAVAL MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'Muzzle08',
            TurretBonePitch = 'Object04',
            TurretBoneYaw = 'Object01',
            TurretDualManipulators = false,
            TurretPitch = 10,
            TurretPitchRange = 35,
            TurretPitchSpeed = 10,
            TurretYaw = 0,
            TurretYawRange = 80,
            TurretYawSpeed = 60,
            Turreted = true,
            WeaponCategory = 'Direct Fire Naval',
        },
        {
            AboveWaterTargetsOnly = true,
            AnimationOpen = '/units/uas0302/uas0302_awepF01.sca',
            Audio = {
                BarrelLoop = Sound {
                    Bank = 'UAS',
                    Cue = 'UAS_Turret_Lrg_Loop',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                BarrelStart = Sound {
                    Bank = 'UAS',
                    Cue = 'UAS_Turret_Lrg_Start',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                Fire = Sound {
                    Bank = 'UASWeapon',
                    Cue = 'UAS0302_Cannon_Oblivion',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                MuzzleChargeStart = Sound {
                    Bank = 'UASWeapon',
                    Cue = 'UAS0302_Cannon_Oblv_Charge',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 1000,
            DamageRadius = 2,
            DamageType = 'Normal',
            DisplayName = 'Oblivion Cannon',
            FireTargetLayerCapsTable = {
                Water = 'Land|Water|Seabed',
            },
            FiringRandomness = 0.2,
            FiringTolerance = 2,
            HeadingArcCenter = 0,
            HeadingArcRange = 160,
            Label = 'Turret5',
            MaxRadius = 100,
            MuzzleChargeDelay = 2.5,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 50,
            ProjectileId = '/projectiles/ADFOblivionCannon02/ADFOblivionCannon02_proj.bp',
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Muzzle09',
                    },
                    RackBone = 'Object05',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 0.17,
            TargetCheckInterval = 8,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'NAVAL MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'Muzzle09',
            TurretBonePitch = 'Object05',
            TurretBoneYaw = 'Object184',
            TurretDualManipulators = false,
            TurretPitch = 10,
            TurretPitchRange = 35,
            TurretPitchSpeed = 10,
            TurretYaw = 0,
            TurretYawRange = 80,
            TurretYawSpeed = 60,
            Turreted = true,
            WeaponCategory = 'Direct Fire Naval',
        },
        {
            ArtilleryShieldBlocks = true,
            AboveWaterTargetsOnly = true,
            AnimationOpen = '/units/uas0302/uas0302_awepF01.sca',
            Audio = {
                BarrelLoop = Sound {
                    Bank = 'UAS',
                    Cue = 'UAS_Turret_Lrg_Loop',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                BarrelStart = Sound {
                    Bank = 'UAS',
                    Cue = 'UAS_Turret_Lrg_Start',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                Fire = Sound {
                    Bank = 'UASWeapon',
                    Cue = 'UAS0302_Cannon_Oblivion',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                MuzzleChargeStart = Sound {
                    Bank = 'UASWeapon',
                    Cue = 'UAS0302_Cannon_Oblv_Charge',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 2000,
            DamageRadius = 4,
            DamageType = 'Normal',
            DisplayName = 'Oblivion Cannon',
            FireTargetLayerCapsTable = {
                Water = 'Land|Water|Seabed',
            },
            FiringRandomness = 0.3,
            FiringTolerance = 2,
            HeadingArcCenter = 0,
            HeadingArcRange = 160,
            Label = 'MTurret1',
            MaxRadius = 130,
            MuzzleChargeDelay = 2.5,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 50,
            ProjectileId = '/mods/TotalMayhem/projectiles/BROST3BSHIPproj/BROST3BSHIPproj_proj.bp',
            ProjectilesPerOnFire = 2,
            RackBones = {
                {
                    MuzzleBones = {
                        'Muzzle02',
                        'Muzzle03',
                    },
                    RackBone = 'Mturret1B',
                },
            },
            RackFireTogether = true,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 0.1,
            SlavedToBody = true,
            SlavedToBodyArcRange = 155,
            TargetCheckInterval = 8,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'NAVAL MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'Muzzle03',
            TurretBonePitch = 'Mturret1B',
            TurretBoneYaw = 'Mturret1',
            TurretDualManipulators = false,
            TurretPitch = 10,
            TurretPitchRange = 35,
            TurretPitchSpeed = 10,
            TurretYaw = 0,
            TurretYawRange = 135,
            TurretYawSpeed = 60,
            Turreted = true,
            WeaponCategory = 'Direct Fire Naval',
        },
        {
            ArtilleryShieldBlocks = true,
            AboveWaterTargetsOnly = true,
            AnimationOpen = '/units/uas0302/uas0302_awepF01.sca',
            Audio = {
                BarrelLoop = Sound {
                    Bank = 'UAS',
                    Cue = 'UAS_Turret_Lrg_Loop',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                BarrelStart = Sound {
                    Bank = 'UAS',
                    Cue = 'UAS_Turret_Lrg_Start',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                Fire = Sound {
                    Bank = 'UASWeapon',
                    Cue = 'UAS0302_Cannon_Oblivion',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                MuzzleChargeStart = Sound {
                    Bank = 'UASWeapon',
                    Cue = 'UAS0302_Cannon_Oblv_Charge',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 2000,
            DamageRadius = 4,
            DamageType = 'Normal',
            DisplayName = 'Oblivion Cannon',
            FireTargetLayerCapsTable = {
                Water = 'Land|Water|Seabed',
            },
            FiringRandomness = 0.3,
            FiringTolerance = 2,
            HeadingArcCenter = 0,
            HeadingArcRange = 160,
            Label = 'MTurret1',
            MaxRadius = 130,
            MuzzleChargeDelay = 2.5,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 50,
            ProjectileId = '/mods/TotalMayhem/projectiles/BROST3BSHIPproj/BROST3BSHIPproj_proj.bp',
            ProjectilesPerOnFire = 2,
            RackBones = {
                {
                    MuzzleBones = {
                        'Muzzle04',
                        'Muzzle05',
                    },
                    RackBone = 'Mturret2B',
                },
            },
            RackFireTogether = true,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 0.1,
            SlavedToBody = true,
            SlavedToBodyArcRange = 155,
            TargetCheckInterval = 8,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'NAVAL MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'Muzzle05',
            TurretBonePitch = 'Mturret2B',
            TurretBoneYaw = 'Mturret2',
            TurretDualManipulators = false,
            TurretPitch = 10,
            TurretPitchRange = 35,
            TurretPitchSpeed = 10,
            TurretYaw = 0,
            TurretYawRange = 135,
            TurretYawSpeed = 60,
            Turreted = true,
            WeaponCategory = 'Direct Fire Naval',
        },
        {
            AlwaysRecheckTarget = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAB2304_SAM',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                Open = Sound {
                    Bank = 'UAB',
                    Cue = 'UAB2304_Activate',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CannotAttackGround = true,
            CollideFriendly = false,
            Damage = 50,
            DamageRadius = 0,
            DamageType = 'Normal',
            DisplayName = 'Zealot AA Missile',
            FireTargetLayerCapsTable = {
                Land = 'Air',
                Water = 'Air',
            },
            FiringTolerance = 10,
            Label = 'AntiAirMissiles',
            MaxRadius = 60,
            MuzzleSalvoDelay = 0.1,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 30,
            ProjectileId = '/projectiles/AAAZealotMissile01/AAAZealotMissile01_proj.bp',
            ProjectileLifetime = 5,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'aa01',
                        'aa02',
                        'aa03',
                        'aa04',
                    },
                    RackBone = 'aa01',
                },
            },
            RackFireTogether = true,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = true,
            RangeCategory = 'UWRC_AntiAir',
            RateOfFire = 0.28,
            TargetCheckInterval = 0.3,
            TargetPriorities = {
                'EXPERIMENTAL',
                'SPECIALHIGHPRI',
                'AIR MOBILE HIGHPRIAIR',
                'AIR MOBILE TECH3 BOMBER',
                'AIR MOBILE BOMBER',
                'AIR MOBILE GROUNDATTACK',
                'AIR MOBILE TRANSPORTATION',
                'AIR MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.4,
            TurretBoneMuzzle = 'aa01',
            TurretBonePitch = 'aa01',
            TurretBoneYaw = 'aa01',
            TurretDualManipulators = false,
            TurretPitch = 25,
            TurretPitchRange = 80,
            TurretPitchSpeed = 180,
            TurretYaw = 0,
            TurretYawRange = 360,
            TurretYawSpeed = 180,
            Turreted = false,
            WeaponCategory = 'Anti Air',
            WeaponUnpacks = false,
        },
        {
            AlwaysRecheckTarget = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAB2304_SAM',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                Open = Sound {
                    Bank = 'UAB',
                    Cue = 'UAB2304_Activate',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CannotAttackGround = true,
            CollideFriendly = false,
            Damage = 50,
            DamageRadius = 0,
            DamageType = 'Normal',
            DisplayName = 'Zealot AA Missile',
            FireTargetLayerCapsTable = {
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 10,
            Label = 'Missiles1',
            MaxRadius = 180,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 5,
            ProjectileId = '/projectiles/AAAZealotMissile01/AAAZealotMissile01_proj.bp',
            ProjectileLifetime = 25,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'rl01',
                    },
                    RackBone = 'rl01',
                },
            },
            RackFireTogether = true,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = true,
            RangeCategory = 'UWRC_InDirectfire',
            RateOfFire = 0.1,
            TargetCheckInterval = 0.3,
            TargetPriorities = {
                'EXPERIMENTAL',
                'SPECIALHIGHPRI',
                'AIR MOBILE HIGHPRIAIR',
                'AIR MOBILE TECH3 BOMBER',
                'AIR MOBILE BOMBER',
                'AIR MOBILE GROUNDATTACK',
                'AIR MOBILE TRANSPORTATION',
                'AIR MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.4,
            TurretBoneMuzzle = 'rl01',
            TurretBonePitch = 'rl01',
            TurretBoneYaw = 'rl01',
            TurretDualManipulators = false,
            TurretPitch = 25,
            TurretPitchRange = 80,
            TurretPitchSpeed = 180,
            TurretYaw = 0,
            TurretYawRange = 360,
            TurretYawSpeed = 180,
            Turreted = false,
            WeaponCategory = 'Anti Air',
            WeaponUnpacks = false,
        },
        {
            AlwaysRecheckTarget = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAB2304_SAM',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                Open = Sound {
                    Bank = 'UAB',
                    Cue = 'UAB2304_Activate',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CannotAttackGround = true,
            CollideFriendly = false,
            Damage = 50,
            DamageRadius = 0,
            DamageType = 'Normal',
            DisplayName = 'Zealot AA Missile',
            FireTargetLayerCapsTable = {
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 10,
            Label = 'Missiles2',
            MaxRadius = 180,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 5,
            ProjectileId = '/projectiles/AAAZealotMissile01/AAAZealotMissile01_proj.bp',
            ProjectileLifetime = 25,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'rl02',
                    },
                    RackBone = 'rl02',
                },
            },
            RackFireTogether = true,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = true,
            RangeCategory = 'UWRC_InDirectfire',
            RateOfFire = 0.09,
            TargetCheckInterval = 0.3,
            TargetPriorities = {
                'EXPERIMENTAL',
                'SPECIALHIGHPRI',
                'AIR MOBILE HIGHPRIAIR',
                'AIR MOBILE TECH3 BOMBER',
                'AIR MOBILE BOMBER',
                'AIR MOBILE GROUNDATTACK',
                'AIR MOBILE TRANSPORTATION',
                'AIR MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.4,
            TurretBoneMuzzle = 'rl02',
            TurretBonePitch = 'rl02',
            TurretBoneYaw = 'rl02',
            TurretDualManipulators = false,
            TurretPitch = 25,
            TurretPitchRange = 80,
            TurretPitchSpeed = 180,
            TurretYaw = 0,
            TurretYawRange = 360,
            TurretYawSpeed = 180,
            Turreted = false,
            WeaponCategory = 'Anti Air',
            WeaponUnpacks = false,
        },
        {
            Audio = {
                Fire = Sound {
                    Bank = 'UASWeapon',
                    Cue = 'UAS0203_Torpedo',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CollideFriendly = false,
            Damage = 75,
            DamageType = 'Normal',
            DisplayName = 'Chrono Torpedo',
            FireTargetLayerCapsTable = {
                Sub = 'Seabed|Sub|Water',
                Water = 'Seabed|Sub|Water',
            },
            FiringTolerance = 2,
            Label = 'Torpedo01',
            MaxRadius = 32,
            MuzzleSalvoDelay = 0.8,
            MuzzleSalvoSize = 2,
            MuzzleVelocity = 5,
            ProjectileId = '/projectiles/AANTorpedo01/AANTorpedo01_proj.bp',
            ProjectileLifetime = 7,
            ProjectilesPerOnFire = 2,
            RackBones = {
                {
                    MuzzleBones = {
                        'torpedo01',
                        'torpedo02',
                    },
                    RackBone = 'torpedo01',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_AntiNavy',
            RateOfFire = 0.25,
            TargetCheckInterval = 2,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE, HOVER',
            TrackingRadius = 1.15,
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 0,
            TurretPitchSpeed = 0,
            TurretYaw = 0,
            TurretYawRange = 0,
            TurretYawSpeed = 0,
            Turreted = false,
            WeaponCategory = 'Anti Navy',
        },
    },
}
