UnitBlueprint {
    AI = { 
        GuardScanRadius = 200, 
    }, 
    Audio = {
        AmbientMove = Sound {
            Bank = 'UEL',
            Cue = 'UEL0202_Move_Loop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Destroyed = Sound {
            Bank = 'TM_EXPLOSIONS',
            Cue = 'TMBIGROBOTDEATHFX',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StartMove = Sound {
            Bank = 'UEL',
            Cue = 'UEL0202_Move_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StopMove = Sound {
            Bank = 'UEL',
            Cue = 'UEL0202_Move_Stop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        UISelection = Sound {
            Bank = 'Interface',
            Cue = 'UEF_Select_Tank',
            LodCutoff = 'UnitMove_LodCutoff',
        },
    },
    Buffs = {
        Regen = {
            Level1 = 24,
            Level2 = 36,
            Level3 = 48,
            Level4 = 62,
            Level5 = 75,
        },
    },
    BuildIconSortPriority = 20,
    Categories = {
        'PRODUCTSC1',
        'SELECTABLE',
        'BUILTBYTIER3ENGINEER',
        'BUILTBYTIER3COMMANDER',
        'UEF',
        'MOBILE',
        'LAND',
        'EXPERIMENTAL',
        'MASSIVE',
        'DIRECTFIRE',
        'VISIBLETORECON',
        'RECLAIMABLE',
        'TANK',
        'OVERLAYDIRECTFIRE',
        'OVERLAYDEFENSE',
        'OVERLAYRADAR',
        'OVERLAYANTIAIR',
        'COUNTERINTELLIGENCE',
        'NEEDMOBILEBUILD',
        'DRAGBUILD',
    },
    Defense = {
        AirThreatLevel = 0,
        ArmorType = 'Normal',
        EconomyThreatLevel = 0,
        Health = 96000,
        MaxHealth = 96000,
        RegenRate = 0,
        SubThreatLevel = 0,
        SurfaceThreatLevel = 3,
    },
    Description = 'Experimental Mobile Fortress',
    Display = {
        Abilities = {
            '<LOC ability_radar>Radar',
            'Tactical Missile Defense',
            'Amphibious',
            'Massive',
        },
        Mesh = {
            IconFadeInZoom = 160,
            LODs = {
                {
                    LODCutoff = 800,
                    Scrolling = true,
                    ShaderName = 'Unit',
                },
            },
        },
        MovementEffects = {
            Land = {
                Effects = {
                    {
                        Bones = {
                            'Exhaust_8',
                            'Exhaust_1',
                        },
                        Type = 'GroundKickup01',
                    },
                },
                Treads = {
                    ScrollMultiplier = 0.75,
                    ScrollTreads = true,
                    TreadMarks = {
                        {
                            BoneName = 'Exhaust_1',
                            TreadMarks = 'tank_treads07_albedo',
                            TreadMarksInterval = 0.6,
                            TreadMarksSizeX = 0.38,
                            TreadMarksSizeZ = 1.8,
                            TreadOffset = {
                                0,
                                0,
                                0,
                            },
                        },
                        {
                            BoneName = 'Exhaust_2',
                            TreadMarks = 'tank_treads07_albedo',
                            TreadMarksInterval = 0.6,
                            TreadMarksSizeX = 0.38,
                            TreadMarksSizeZ = 1.8,
                            TreadOffset = {
                                0,
                                0,
                                0,
                            },
                        },
                        {
                            BoneName = 'Exhaust_3',
                            TreadMarks = 'tank_treads07_albedo',
                            TreadMarksInterval = 0.6,
                            TreadMarksSizeX = 0.38,
                            TreadMarksSizeZ = 1.8,
                            TreadOffset = {
                                0,
                                0,
                                0,
                            },
                        },
                        {
                            BoneName = 'Exhaust_4',
                            TreadMarks = 'tank_treads07_albedo',
                            TreadMarksInterval = 0.6,
                            TreadMarksSizeX = 0.38,
                            TreadMarksSizeZ = 1.8,
                            TreadOffset = {
                                0,
                                0,
                                0,
                            },
                        },
                        {
                            BoneName = 'Exhaust_5',
                            TreadMarks = 'tank_treads07_albedo',
                            TreadMarksInterval = 0.6,
                            TreadMarksSizeX = 0.38,
                            TreadMarksSizeZ = 1.8,
                            TreadOffset = {
                                0,
                                0,
                                0,
                            },
                        },
                        {
                            BoneName = 'Exhaust_6',
                            TreadMarks = 'tank_treads07_albedo',
                            TreadMarksInterval = 0.6,
                            TreadMarksSizeX = 0.38,
                            TreadMarksSizeZ = 1.8,
                            TreadOffset = {
                                0,
                                0,
                                0,
                            },
                        },
                        {
                            BoneName = 'Exhaust_7',
                            TreadMarks = 'tank_treads07_albedo',
                            TreadMarksInterval = 0.6,
                            TreadMarksSizeX = 0.38,
                            TreadMarksSizeZ = 1.8,
                            TreadOffset = {
                                0,
                                0,
                                0,
                            },
                        },
                        {
                            BoneName = 'Exhaust_8',
                            TreadMarks = 'tank_treads07_albedo',
                            TreadMarksInterval = 0.6,
                            TreadMarksSizeX = 0.38,
                            TreadMarksSizeZ = 1.8,
                            TreadOffset = {
                                0,
                                0,
                                0,
                            },
                        },
                        {
                            BoneName = 'Exhaust_09',
                            TreadMarks = 'tank_treads07_albedo',
                            TreadMarksInterval = 0.6,
                            TreadMarksSizeX = 0.38,
                            TreadMarksSizeZ = 1.8,
                            TreadOffset = {
                                0,
                                0,
                                0,
                            },
                        },
                        {
                            BoneName = 'Exhaust_10',
                            TreadMarks = 'tank_treads07_albedo',
                            TreadMarksInterval = 0.6,
                            TreadMarksSizeX = 0.38,
                            TreadMarksSizeZ = 1.8,
                            TreadOffset = {
                                0,
                                0,
                                0,
                            },
                        },
                        {
                            BoneName = 'Exhaust_11',
                            TreadMarks = 'tank_treads07_albedo',
                            TreadMarksInterval = 0.6,
                            TreadMarksSizeX = 0.38,
                            TreadMarksSizeZ = 1.8,
                            TreadOffset = {
                                0,
                                0,
                                0,
                            },
                        },
                        {
                            BoneName = 'Exhaust_12',
                            TreadMarks = 'tank_treads07_albedo',
                            TreadMarksInterval = 0.6,
                            TreadMarksSizeX = 0.38,
                            TreadMarksSizeZ = 1.8,
                            TreadOffset = {
                                0,
                                0,
                                0,
                            },
                        },
                        {
                            BoneName = 'Exhaust_13',
                            TreadMarks = 'tank_treads07_albedo',
                            TreadMarksInterval = 0.6,
                            TreadMarksSizeX = 0.38,
                            TreadMarksSizeZ = 1.8,
                            TreadOffset = {
                                0,
                                0,
                                0,
                            },
                        },
                        {
                            BoneName = 'Exhaust_14',
                            TreadMarks = 'tank_treads07_albedo',
                            TreadMarksInterval = 0.6,
                            TreadMarksSizeX = 0.38,
                            TreadMarksSizeZ = 1.8,
                            TreadOffset = {
                                0,
                                0,
                                0,
                            },
                        },
                        {
                            BoneName = 'Exhaust_15',
                            TreadMarks = 'tank_treads07_albedo',
                            TreadMarksInterval = 0.6,
                            TreadMarksSizeX = 0.38,
                            TreadMarksSizeZ = 1.8,
                            TreadOffset = {
                                0,
                                0,
                                0,
                            },
                        },
                        {
                            BoneName = 'Exhaust_16',
                            TreadMarks = 'tank_treads07_albedo',
                            TreadMarksInterval = 0.6,
                            TreadMarksSizeX = 0.38,
                            TreadMarksSizeZ = 1.8,
                            TreadOffset = {
                                0,
                                0,
                                0,
                            },
                        },
                    },
                },
            },
        },
        PlaceholderMeshName = 'UXL0001',
        SpawnRandomRotation = false,
        UniformScale = 0.213,
    },
    Economy = {
        BuildCostEnergy = 1450000,
        BuildCostMass = 85000,
        BuildTime = 65000,
        TeleportEnergyMod = 0.15,
        TeleportMassMod = 1,
        TeleportTimeMod = 0.01,
    },
    General = {
        Category = 'Direct Fire',
        Classification = 'RULEUC_MilitaryVehicle',
        CommandCaps = {
            RULEUCC_Attack = true,
            RULEUCC_CallTransport = false,
            RULEUCC_Capture = false,
            RULEUCC_Guard = true,
            RULEUCC_Move = true,
            RULEUCC_Nuke = false,
            RULEUCC_Patrol = true,
            RULEUCC_Pause = true,
            RULEUCC_Reclaim = false,
            RULEUCC_Repair = false,
            RULEUCC_RetaliateToggle = true,
            RULEUCC_Stop = true,
            RULEUCC_Transport = false,
        },
        FactionName = 'UEF',
        Icon = 'land',
        TechLevel = 'RULEUTL_Secret',
        UnitName = 'Rampart',
        UnitWeight = 1,
    },
    Intel = {
        VisionRadius = 40,
        RadarRadius = 150,
    },
    Interface = {
        HelpText = 'Experimental Mobile Fortress',
    },
    LifeBarHeight = 0.075,
    LifeBarOffset = 3.6,
    LifeBarSize = 4.95,
    Physics = {
        BankingSlope = 0,
        BuildOnLayerCaps = {
            LAYER_Air = false,
            LAYER_Land = true,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = false,
            LAYER_Water = false,
        },
        DragCoefficient = 0.2,
        MaxAcceleration = 0.8,
        MaxBrake = 0.8,
        MaxSpeed = 2.0,
        MaxSpeedReverse = 1,
        MaxSteerForce = 10,
        MeshExtentsX = 0.75,
        MeshExtentsY = 0.45,
        MeshExtentsZ = 1.25,
        MinSpeedPercent = 0,
        MotionType = 'RULEUMT_Amphibious',
        RotateOnSpot = false,
        RotateOnSpotThreshold = 0.1,
        SkirtOffsetX = 1.0,
        SkirtOffsetZ = -1.0,
        SkirtSizeX = 5,
        SkirtSizeZ = 9,
        TurnRadius = 0,
        TurnRate = 10,
    },
    SelectionCenterOffsetX = 0,
    SelectionCenterOffsetZ = -0.2,
    SelectionSizeX = 2.85,
    SelectionSizeZ = 5.7,
    SelectionThickness = 0.17,
    SizeX = 3.6,
    SizeY = 1.6,
    SizeZ = 9,
    StrategicIconName = 'icon_experimental_generic',
    StrategicIconSortPriority = 125,
    Veteran = {
        Level1 = 25,
        Level2 = 50,
        Level3 = 75,
        Level4 = 100,
        Level5 = 125,
    },
    Transport = {
        TransportClass = 4,
    },
    Weapon = {
{
            AboveWaterTargetsOnly = true,
            AimsStraightOnDisable = true,
            ArtilleryShieldBlocks = true,
            Audio = {
                BarrelLoop = Sound {
                    Bank = 'UES',
                    Cue = 'UES0302_Cannon_Loop',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                BarrelStart = Sound {
                    Bank = 'UES',
                    Cue = 'UES0302_Cannon_Start',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                BarrelStop = Sound {
                    Bank = 'UES',
                    Cue = 'UES0302_Cannon_Stop',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                Fire = Sound {
                    Bank = 'TM_CYBRANWEAPONS',
                    Cue = 'MADCATMK4ROCKETFX',
                    LodCutoff = 'Weapon_LodCutoff',
                },

            },
            BallisticArc = 'RULEUBA_None',
            CameraShakeDuration = 0.5,
            CameraShakeMax = 2,
            CameraShakeMin = 0,
            CameraShakeRadius = 50,
            CollideFriendly = false,
            Damage = 1600,
            DamageRadius = 5,
            DamageType = 'Normal',
            DisplayName = 'Gauss Cannon',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 2,
            FiringRandomness = 1.65,
            Label = 'rocket',
            MaxRadius = 180,
            MinRadius = 50,
            MuzzleChargeDelay = 0.3,
            MuzzleSalvoDelay = 0.5,
            MuzzleSalvoSize = 4,
            MuzzleVelocity = 3,
            ProjectileId = '/mods/TotalMayhem/projectiles/BRNT2EXM2proj/BRNT2EXM2proj_proj.bp',
            ProjectileLifetimeUsesMultiplier = 55,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Missile_Muzzle_A1',
                        'Missile_Muzzle_B1',
                        'Missile_Muzzle_C1',
                        'Missile_Muzzle_D1',
                        'Missile_Muzzle_A2',
                        'Missile_Muzzle_B2',
                        'Missile_Muzzle_C2',
                        'Missile_Muzzle_D2',
                        'Missile_Muzzle_A3',
                        'Missile_Muzzle_B3',
                        'Missile_Muzzle_C3',
                        'Missile_Muzzle_D3',
                    },
                    RackBone = 'Missile_Muzzle_A1',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_IndirectFire',
            RateOfFire = 0.1,
            SlavedToBody = false,
            TargetCheckInterval = 0.02,
            TargetPriorities = {
                'STRUCTURE DEFENSE',
                'STRUCTURE',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretPitch = 0,
            TurretPitchRange = 0,
            TurretPitchSpeed = 0,
            TurretYaw = 0,
            TurretYawRange = 0,
            TurretYawSpeed = 0,
            Turreted = false,
            WeaponCategory = 'Missile',
            WeaponRepackTimeout = 0,
            WeaponUnpackAnimation = '/mods/TotalMayhem/units/BRNT3BAT/BRNT3BAT_Deploy.sca',
            WeaponUnpackAnimationRate = 1,
            WeaponUnpackLocksMotion = false,
            WeaponUnpacks = true,
        },
        {
            AimsStraightOnDisable = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UELWeapon',
                    Cue = 'UEB4201_Phalanx_01',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CollideFriendly = false,
            Damage = 1,
            DamageType = 'Normal',
            DisplayName = 'Phalanx Anti Missile',
            FireTargetLayerCapsTable = {
                Land = 'Air',
                Water = 'Air',
            },
            FiringTolerance = 0,
            Label = 'Turret01',
            MaxRadius = 45,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 100,
            ProjectileId = '/projectiles/TDPhalanx01/TDPhalanx01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.1,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Left_TMD_Muzzle',
                    },
                    RackBone = 'Left_TMD_Rotator',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RangeCategory = 'UWRC_Countermeasure',
            RateOfFire = 0.5,
            TargetCheckInterval = 0.5,
            TargetRestrictDisallow = 'UNTARGETABLE',
            TargetRestrictOnlyAllow = 'TACTICAL MISSILE',
            TargetType = 'RULEWTT_Projectile',
            TrackingRadius = 1.2,
            TurretBoneMuzzle = 'Left_TMD_Muzzle',
            TurretBonePitch = 'Left_TMD_Pitch',
            TurretBoneYaw = 'Left_TMD_Turret',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 90,
            TurretPitchSpeed = 180,
            TurretYaw = 0,
            TurretYawRange = 100,
            TurretYawSpeed = 720,
            Turreted = true,
            WeaponCategory = 'Defense',
            WeaponRepackTimeout = 1,
            WeaponUnpacks = true,
        },
        {
            AimsStraightOnDisable = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UELWeapon',
                    Cue = 'UEB4201_Phalanx_01',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CollideFriendly = false,
            Damage = 1,
            DamageType = 'Normal',
            DisplayName = 'Phalanx Anti Missile',
            FireTargetLayerCapsTable = {
                Land = 'Air',
                Water = 'Air',
            },
            FiringTolerance = 0,
            Label = 'Turret02',
            MaxRadius = 45,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 100,
            ProjectileId = '/projectiles/TDPhalanx01/TDPhalanx01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.1,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Right_TMD_Muzzle',
                    },
                    RackBone = 'Right_TMD_Rotator',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RangeCategory = 'UWRC_Countermeasure',
            RateOfFire = 0.5,
            TargetCheckInterval = 0.5,
            TargetRestrictDisallow = 'UNTARGETABLE',
            TargetRestrictOnlyAllow = 'TACTICAL MISSILE',
            TargetType = 'RULEWTT_Projectile',
            TrackingRadius = 1.2,
            TurretBoneMuzzle = 'Right_TMD_Muzzle',
            TurretBonePitch = 'Right_TMD_Pitch',
            TurretBoneYaw = 'Right_TMD_Turret',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 90,
            TurretPitchSpeed = 180,
            TurretYaw = 0,
            TurretYawRange = 100,
            TurretYawSpeed = 720,
            Turreted = true,
            WeaponCategory = 'Defense',
            WeaponRepackTimeout = 1,
            WeaponUnpacks = true,
        },
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UELWeapon',
                    Cue = 'UEB2101_Cannon_Sgl',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 50,
            DamageType = 'Normal',
            DisplayName = 'Light Plasma Cannon',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 2,
            Label = 'Plasgun1',
            MaxRadius = 45,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 35,
            ProjectileId = '/projectiles/TDFPlasma01/TDFPlasma01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.15,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Right_Plasma_Muzzle',
                    },
                    RackBone = 'Right_Plasma_Barrel',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 3,
            ReTargetOnMiss = true,
            TargetCheckInterval = 0.25,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'Right_Plasma_Muzzle',
            TurretBonePitch = 'Right_Plasma_Barrel',
            TurretBoneYaw = 'Right_Plasma_Turret',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 60,
            TurretPitchSpeed = 60,
            TurretYaw = 0,
            TurretYawRange = 110,
            TurretYawSpeed = 90,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UELWeapon',
                    Cue = 'UEB2101_Cannon_Sgl',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 50,
            DamageType = 'Normal',
            DisplayName = 'Light Plasma Cannon',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 2,
            Label = 'Plasgun2',
            MaxRadius = 45,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 35,
            ProjectileId = '/projectiles/TDFPlasma01/TDFPlasma01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.15,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Left_Plasma_Muzzle',
                    },
                    RackBone = 'Left_Plasma_Barrel',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 3,
            ReTargetOnMiss = true,
            TargetCheckInterval = 0.25,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'Left_Plasma_Muzzle',
            TurretBonePitch = 'Left_Plasma_Barrel',
            TurretBoneYaw = 'Left_Plasma_Turret',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 60,
            TurretPitchSpeed = 60,
            TurretYaw = 0,
            TurretYawRange = 110,
            TurretYawSpeed = 90,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                BarrelLoop = Sound {
                    Bank = 'UES',
                    Cue = 'UES0302_Cannon_Loop',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                BarrelStart = Sound {
                    Bank = 'UES',
                    Cue = 'UES0302_Cannon_Start',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                BarrelStop = Sound {
                    Bank = 'UES',
                    Cue = 'UES0302_Cannon_Stop',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                MuzzleChargeStart = Sound {
                    Bank = 'TM_UEFWEAPONS',
                    Cue = 'UEFMOBILEFORTRESSLOADFX',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                Fire = Sound {
                    Bank = 'TM_UEFWEAPONS',
                    Cue = 'UEFMOBILEFORTRESSFIREFX',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 20000,
            CameraShakeDuration = 0.5,
            CameraShakeMax = 2,
            CameraShakeMin = 0,
            CameraShakeRadius = 50,
            DamageRadius = 8,
            DamageType = 'Normal',
            DisplayName = 'Gauss Cannon',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 2,
            Label = 'MainGun',
            MaxRadius = 180,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 50,
            ProjectileId = '/mods/TotalMayhem/projectiles/BRNT3MOBproj/BRNT3MOBproj_proj.bp',
            ProjectileLifetimeUsesMultiplier = 5,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Main_Gun_Muzzle',
                    },
                    RackBone = 'Main_Gun_Barrel',
                },
            },
            RackFireTogether = true,
            RackRecoilDistance = -2,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = true,
            RangeCategory = 'UWRC_InDirectFire',
            RateOfFire = 0.045,
            RenderFireClock = true,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'EXPERIMENTAL',
                'STRUCTURE DEFENSE',
                'SPECIALHIGHPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.05,
            TurretBoneMuzzle = 'Main_Gun_Muzzle',
            TurretBonePitch = 'Main_Gun_Barrel',
            TurretBoneYaw = 'Main_Gun_Turret',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 45,
            TurretPitchSpeed = 10,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 10,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
 	   },
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                BarrelLoop = Sound {
                    Bank = 'UES',
                    Cue = 'UES0302_Cannon_Loop',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                BarrelStart = Sound {
                    Bank = 'UES',
                    Cue = 'UES0302_Cannon_Start',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                BarrelStop = Sound {
                    Bank = 'UES',
                    Cue = 'UES0302_Cannon_Stop',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                Fire = Sound {
                    Bank = 'TM_UEFWEAPONS',
                    Cue = 'UEFEXPERIMENTALCANNONFX',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 250,
            FiringRandomness = 0.25,
            DamageRadius = 3,
            DamageType = 'Normal',
            DisplayName = 'Gauss Cannon',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 2,
            Label = 'a3GunA',
            MaxRadius = 100,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 30,
            ProjectileId = '/mods/TotalMayhem/projectiles/BRNT3BTproj/BRNT3BTproj_proj.bp',
            ProjectileLifetimeUsesMultiplier = 5,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Tri_Gun_1_Muzzle_1',
                    },
                    RackBone = 'Tri_Gun_1_Barrel',
                },
                {
                    MuzzleBones = {
                        'Tri_Gun_1_Muzzle_2',
                    },
                    RackBone = 'Tri_Gun_1_Barrel',
                },
                {
                    MuzzleBones = {
                        'Tri_Gun_1_Muzzle_3',
                    },
                    RackBone = 'Tri_Gun_1_Barrel',
                },
            },
            RackFireTogether = true,
            RackRecoilDistance = -0.5,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = true,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 0.70,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'EXPERIMENTAL',
                'SPECIALHIGHPRI',
                'TECH3 MOBILE',
                'TECH2 MOBILE',
                'TECH1 MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.05,
            TurretBoneMuzzle = 'Tri_Gun_1_Muzzle_2',
            TurretBonePitch = 'Tri_Gun_1_Barrel',
            TurretBoneYaw = 'Tri_Gun_1_Turret',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 45,
            TurretPitchSpeed = 45,
            TurretYaw = 0,
            TurretYawRange = 130,
            TurretYawSpeed = 45,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
 	   },
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                BarrelLoop = Sound {
                    Bank = 'UES',
                    Cue = 'UES0302_Cannon_Loop',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                BarrelStart = Sound {
                    Bank = 'UES',
                    Cue = 'UES0302_Cannon_Start',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                BarrelStop = Sound {
                    Bank = 'UES',
                    Cue = 'UES0302_Cannon_Stop',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                Fire = Sound {
                    Bank = 'TM_UEFWEAPONS',
                    Cue = 'UEFEXPERIMENTALCANNONFX',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 250,
            FiringRandomness = 0.25,
            DamageRadius = 3,
            DamageType = 'Normal',
            DisplayName = 'Gauss Cannon',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 2,
            Label = 'a3GunB',
            MaxRadius = 100,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 30,
            ProjectileId = '/mods/TotalMayhem/projectiles/BRNT3BTproj/BRNT3BTproj_proj.bp',
            ProjectileLifetimeUsesMultiplier = 5,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Tri_Gun_2_Muzzle_1',
                    },
                    RackBone = 'Tri_Gun_2_Barrel',
                },
                {
                    MuzzleBones = {
                        'Tri_Gun_2_Muzzle_2',
                    },
                    RackBone = 'Tri_Gun_2_Barrel',
                },
                {
                    MuzzleBones = {
                        'Tri_Gun_2_Muzzle_3',
                    },
                    RackBone = 'Tri_Gun_2_Barrel',
                },
            },
            RackFireTogether = true,
            RackRecoilDistance = -0.5,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = true,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 0.70,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'EXPERIMENTAL',
                'SPECIALHIGHPRI',
                'TECH3 MOBILE',
                'TECH2 MOBILE',
                'TECH1 MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.05,
            TurretBoneMuzzle = 'Tri_Gun_2_Muzzle_2',
            TurretBonePitch = 'Tri_Gun_2_Barrel',
            TurretBoneYaw = 'Tri_Gun_2_Turret',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 45,
            TurretPitchSpeed = 45,
            TurretYaw = 0,
            TurretYawRange = 130,
            TurretYawSpeed = 45,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
 	   },
{
            AboveWaterTargetsOnly = true,
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 0,
            DamageRadius = 0,
            DamageType = 'Normal',
            DisplayName = 'Gauss Cannon',
            FireTargetLayerCapsTable = {
                Land = 'Land',
                Water = 'Land|Water|Seabed',
            },
            AutoInitiateAttackCommand = true,
            FiringTolerance = 1,
            FiringRandomness = 0.5,
            Label = 'autoattack',
            MaxRadius = 400,
            MinRadius = 0,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 40,
			PrefersPrimaryWeaponTarget = true,
            ProjectileId = '/mods/TotalMayhem/projectiles/NULLWEAPON/NULLWEAPON_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Exhaust_8',
                    },
                    RackBone = 'Exhaust_8',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = -2,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = true,
            RangeCategory = 'UWRC_AntiNavy',
            RateOfFire = 0.05,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.05,
            TurretBoneMuzzle = 'Exhaust_8',
            TurretBonePitch = 'Exhaust_8',
            TurretBoneYaw = 'Exhaust_8',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 90,
            TurretPitchSpeed = 100,
            TurretYaw = 0,
            TurretYawRange = 45,
            TurretYawSpeed = 100,
            Turreted = true,
            WeaponCategory = 'Artillery',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
        {
            CollideFriendly = false,
            Damage = 1500,
            DamageFriendly = true,
            DamageRadius = 5,
            DamageType = 'Normal',
            DisplayName = 'Death Nuke',
            FireOnDeath = true,
            FiringTolerance = 2,
            Label = 'DeathWeapon',
            MaxRadius = 1,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 0,
            ProjectileId = '/effects/Entities/SCUDeath01/SCUDeath01_proj.bp',
            RackBones = {
                {
                    MuzzleBones = {
                        0,
                    },
                    RackBone = 0,
                },
            },
            RackRecoilDistance = 0,
            RateOfFire = 1,
            TargetCheckInterval = 9999999,
            TargetRestrictDisallow = 'UNTARGETABLE',
            Turreted = false,
            WeaponCategory = 'Death',
        },
    },
    Wreckage = {
        Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
        EnergyMult = 0,
        HealthMult = 0.9,
        MassMult = 0.9,
        ReclaimTimeMultiplier = 1,
        WreckageLayers = {
            Air = false,
            Land = true,
            Seabed = false,
            Sub = false,
            Water = false,
        },
    },
}
