TrailEmitterBlueprint {
	BlueprintId = 'w_u_gau01_p_02_polytrails',
	Lifetime = -1.00,
    TrailLength = 3.0,
    Size = 0.3,
    SortOrder = 0,
    BlendMode = 3,
    TextureRepeatRate = 1,
    LODCutoff = 300,
	RepeatTexture = [[/mods/TotalMayhem/textures/particles/beam_exhaust_01.dds]],
	RampTexture = [[/mods/TotalMayhem/textures/particles/ramp_fire_12.dds]],
}

