UnitBlueprint {
    Audio = {
        Destroyed = Sound {
            Bank = 'TM_EXPLOSIONS',
            Cue = 'TANKDEATH',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        DoneBeingBuilt = Sound {
            Bank = 'UEB',
            Cue = 'UEB2301_Activate',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        UISelection = Sound {
            Bank = 'Interface',
            Cue = 'UEF_Select_Gun',
            LodCutoff = 'UnitMove_LodCutoff',
        },
    },
    Buffs = {
        Regen = {
            Level1 = 12,
            Level2 = 24,
            Level3 = 36,
            Level4 = 48,
            Level5 = 60,
        },
    },
    BuildIconSortPriority = 110,
    Categories = {
        'PRODUCTSC1',
        'SELECTABLE',
        'BUILTBYTIER3ENGINEER',
        'BUILTBYTIER3COMMANDER',
        'CYBRAN',
        'STRUCTURE',
        'DEFENSE',
        'TECH3',
        'DIRECTFIRE',
        'DRAGBUILD',
        'SIZE6',
        'VISIBLETORECON',
        'RECLAIMABLE',
        'OVERLAYDIRECTFIRE',
        'SORTDEFENSE',
    },
    CollisionOffsetY = -0.25,
    Defense = {
        AirThreatLevel = 0,
        ArmorType = 'Structure',
        EconomyThreatLevel = 6,
        Health = 10000,
        MaxHealth = 10000,
        RegenRate = 4,
        SubThreatLevel = 0,
        SurfaceThreatLevel = 31,
    },
    Description = 'Heavy Point Defense',
    Display = {
        Mesh = {
            IconFadeInZoom = 200,
            LODs = {
                {
                    AlbedoName = '/mods/TotalMayhem/units/CybranTexture/CybranTexture_albedo.dds',
                    LODCutoff = 270,
                    ShaderName = 'Unit',
                },
            },
        },
        PlaceholderMeshName = 'UXB0003',
        SpawnRandomRotation = true,
        Tarmacs = {
            {
                Albedo = 'Tarmacs/Tar8x_cybran_01_albedo',
                DeathLifetime = 300,
                FadeOut = 150,
                Length = 12.8,
                Normal = 'Tarmacs/Tar8x_cybran_01_normals',
                Orientations = {
                    0,
                    90,
                    180,
                    270,
                },
                RemoveWhenDead = false,
                Width = 12.8,
            },
        },
        UniformScale = 0.057,
    },
    Economy = {
        BuildCostEnergy = 37000,
        BuildCostMass = 7800,
        BuildTime = 3700,
        RebuildBonusIds = {
            'BRMT3PD',
            'BROT3PD2',
            'BRNT3PD',
        },
    },
    Footprint = {
        SizeX = 3,
        SizeZ = 3,
    },
    General = {
        Category = 'Defense',
        Classification = 'RULEUC_Weapon',
        CommandCaps = {
            RULEUCC_Attack = true,
            RULEUCC_CallTransport = false,
            RULEUCC_Capture = false,
            RULEUCC_Guard = false,
            RULEUCC_Move = false,
            RULEUCC_Nuke = false,
            RULEUCC_Patrol = false,
            RULEUCC_Reclaim = false,
            RULEUCC_Repair = false,
            RULEUCC_RetaliateToggle = true,
            RULEUCC_Stop = true,
            RULEUCC_Transport = false,
        },
        FactionName = 'Cybran',
        Icon = 'land',
        SelectionPriority = 5,
        TechLevel = 'RULEUTL_Advanced',
        UnitName = 'Tripple Threat mk.2',
        UnitWeight = 1,
    },
    Intel = {
        VisionRadius = 40,
    },
    Interface = {
        HelpText = 'Heavy Point Defense',
    },
    LifeBarHeight = 0.075,
    LifeBarOffset = 0.85,
    LifeBarSize = 1.95,
    Physics = {
        BankingSlope = 0,
        BuildOnLayerCaps = {
            LAYER_Air = false,
            LAYER_Land = true,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = false,
            LAYER_Water = false,
        },
        DragCoefficient = 0.2,
        FlattenSkirt = true,
        MaxSteerForce = 0,
        MeshExtentsX = 1.5,
        MeshExtentsY = 1.15,
        MeshExtentsZ = 1.5,
        MinSpeedPercent = 0,
        MotionType = 'RULEUMT_None',
        SkirtOffsetX = -0,
        SkirtOffsetZ = -0,
        SkirtSizeX = 3,
        SkirtSizeZ = 3,
        TurnRate = 0,
    },
    SelectionSizeX = 1.3,
    SelectionSizeZ = 1.3,
    SelectionThickness = 0.35,
    SizeX = 0.6,
    SizeY = 1.1,
    SizeZ = 0.6,
    StrategicIconName = 'icon_structure3_directfire',
    StrategicIconSortPriority = 200,
    Veteran = {
        Level1 = 9,
        Level2 = 18,
        Level3 = 27,
        Level4 = 36,
        Level5 = 45,
    },
    Weapon = {
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                BarrelLoop = Sound {
                    Bank = 'UES',
                    Cue = 'UES0302_Cannon_Loop',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                BarrelStart = Sound {
                    Bank = 'UES',
                    Cue = 'UES0302_Cannon_Start',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                BarrelStop = Sound {
                    Bank = 'UES',
                    Cue = 'UES0302_Cannon_Stop',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                Fire = Sound {
                    Bank = 'TM_CYBRANWEAPONS',
                    Cue = 'BRMT3BTFIRE',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CameraShakeDuration = 0.10,
            CameraShakeMax = 0.25,
            CameraShakeMin = 0,
            CameraShakeRadius = 50,
            CollideFriendly = false,
            Damage = 478,
            DamageRadius = 2,
            DamageType = 'Normal',
            DisplayName = 'Gauss Cannon',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringRandomness = 0.25,
            FiringTolerance = 2,
            Label = 'MainGun',
            MaxRadius = 85,
            MinRadius = 5,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 45,
            ProjectileId = '/mods/TotalMayhem/projectiles/BRMT3PDproj/BRMT3PDproj_proj.bp',
            ProjectileLifetimeUsesMultiplier = 3,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Turret_Muzzle01',
                    },
                    RackBone = 'Barrel02',
                },
                {
                    MuzzleBones = {
                        'Turret_Muzzle02',
                    },
                    RackBone = 'Barrel03',
                },
                {
                    MuzzleBones = {
                        'Turret_Muzzle03',
                    },
                    RackBone = 'Barrel01',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = -2,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = true,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 0.75,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'EXPERIMENTAL',
                'SPECIALHIGHPRI',
                'TECH3 MOBILE',
                'TECH2 MOBILE',
                'TECH1 MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.05,
            TurretBoneMuzzle = 'Turret_Muzzle01',
            TurretBonePitch = 'Barrel02',
            TurretBoneYaw = 'Turret',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 45,
            TurretPitchSpeed = 30,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 33,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
 	   },
    },
    Wreckage = {
        Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
        EnergyMult = 0,
        HealthMult = 0.9,
        MassMult = 0.9,
        ReclaimTimeMultiplier = 1,
        WreckageLayers = {
            Air = false,
            Land = true,
            Seabed = false,
            Sub = false,
            Water = false,
        },
    },
}
