ProjectileBlueprint {
    Audio = {
        Impact = Sound {
            Bank = 'TM_EXPLOSIONS',
            Cue = 'BRMT3BTRLEXPLODE1',
            LodCutoff = 'Weapon_LodCutoff',
        },
        ImpactTerrain = Sound {
            Bank = 'TM_EXPLOSIONS',
            Cue = 'BRMT3BTRLEXPLODE1',
            LodCutoff = 'Weapon_LodCutoff',
        },
        ImpactWater = Sound {
            Bank = 'Impacts',
            Cue = 'Impact_Water_Splash_CYBRAN',
            LodCutoff = 'Weapon_LodCutoff',
        },
    },
    Categories = {
        'CYBRAN',
        'PROJECTILE',
        'INDIRECTFIRE',
        'TACTICAL',
        'MISSILE',
        'NOSPLASHDAMAGE',
    },
    Defense = {
        Health = 2,
        MaxHealth = 2,
    },
    Display = {
        CameraFollowTimeout = 2,
        CameraFollowsProjectile = true,
        ImpactEffects = {
            Type = 'Medium02',
        },
        MeshBlueprint = '/projectiles/CIFMissileTactical01/CIFMissileTactical01_mesh.bp',
        StrategicIconSize = 2,
        UniformScale = 0.1,
    },
    General = {
        Category = 'Missile',
        EntityCategory = {
            'CYBRAN',
            'PROJECTILE',
            'INDIRECTFIRE',
            'TACTICAL',
            'MISSILE',
            'NOSPLASHDAMAGE',
        },
        Faction = 'Cybran',
    },
    Interface = {
        HelpText = 0,
    },
    Physics = {
        Acceleration = 5,
        DestroyOnWater = false,
        InitialSpeed = 0.5,
        LifeTime = 30,
        MaxSpeed = 15,
        MaxZigZag = 10,
        RotationalVelocity = 10,
        RotationalVelocityRange = 20,
        TrackTarget = true,
        TurnRate = 140,
        UseGravity = true,
        VelocityAlign = true,
	ZigZagFrequency = 8,
    },
}
