UnitBlueprint {
    AI = { 
        GuardScanRadius = 60, 
    }, 
    Audio = {
        AmbientMove = Sound {
            Bank = 'TM_ROBOTSOUNDS',
            Cue = 'CYBRANDESTRUCTORMOVELOOPFX',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Killed = Sound {
            Bank = 'URLWeapon',
            Cue = 'URL0303_Death_EMP',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        DeathExplosion = Sound {
            Bank = 'URLWeapon',
            Cue = 'URL0303_Death_EMP',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StartMove = Sound {
            Bank = 'TM_ROBOTSOUNDS',
            Cue = 'CYBRANDESTRUCTORMOVESTARTFX',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StopMove = Sound {
            Bank = 'TM_ROBOTSOUNDS',
            Cue = 'CYBRANDESTRUCTORMOVESTOPFX',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        UISelection = Sound {
            Bank = 'Interface',
            Cue = 'Cybran_Select_Bot',
            LodCutoff = 'UnitMove_LodCutoff',
        },
    },
    Buffs = {
        Regen = {
            Level1 = 6,
            Level2 = 9,
            Level3 = 12,
            Level4 = 15,
            Level5 = 19,
        },
    },
    BuildIconSortPriority = 20,
    Categories = {
        'PRODUCTSC1',
        'SELECTABLE',
        'BUILTBYTIER3FACTORY',
        'CYBRAN',
        'MOBILE',
        'LAND',
        'TECH3',
        'DIRECTFIRE',
        'VISIBLETORECON',
        'RECLAIMABLE',
        'BOT',
        'OVERLAYDIRECTFIRE',
        'OVERLAYDEFENSE',
        'OVERLAYRADAR',
        'COUNTERINTELLIGENCE',
    },
    Defense = {
        AirThreatLevel = 0,
        ArmorType = 'Normal',
        EconomyThreatLevel = 0,
        Health = 6000,
        MaxHealth = 6000,
        RegenRate = 0,
        SubThreatLevel = 0,
        SurfaceThreatLevel = 9,
    },
    Description = 'Heavy Battle Mech',
    Display = {
        Abilities = {
            '<LOC ability_amphibious>Amphibious',
            '<LOC ability_radar>Radar',
        },
        AnimationDeath = {
            {
                Animation = '/mods/TotalMayhem/units/BRMT3BM2MK2/BRMT3BM2MK2_Death.sca',
                Weight = 100,
            },
            {
                Animation = '/mods/TotalMayhem/units/BRMT3BM2MK2/BRMT3BM2MK2_Death2.sca',
                Weight = 100,
            },
        },
        AnimationWalk = '/mods/TotalMayhem/units/BRMT3BM2MK2/BRMT3BM2MK2_walk.sca',
        AnimationWalkRate = 3.1,
        Mesh = {
            IconFadeInZoom = 150,
            LODs = {
                {
                    AlbedoName = '/mods/TotalMayhem/units/CybranTexture/CybranTexture_albedo.dds',
                    LODCutoff = 250,
                    ShaderName = 'Unit',
                },
            },
        },
        MovementEffects = {
            Land = {
                Effects = {
                    {
                        Bones = {
                            'Exhaust_Right',
                            'Exhaust_Left',
                        },
                        Type = 'GroundKickup01',
                    },
                },
            },
        },
        PlaceholderMeshName = 'UXL0001',
        SpawnRandomRotation = true,
        UniformScale = 0.05,
    },
    Economy = {
        BuildCostEnergy = 30000,
        BuildCostMass = 1700,
        BuildTime = 4400,
        TeleportEnergyMod = 0.15,
        TeleportMassMod = 1,
        TeleportTimeMod = 0.01,
    },
    General = {
        Category = 'Direct Fire',
        Classification = 'RULEUC_MilitaryVehicle',
        CommandCaps = {
            RULEUCC_Attack = true,
            RULEUCC_CallTransport = false,
            RULEUCC_Capture = false,
            RULEUCC_Guard = true,
            RULEUCC_Move = true,
            RULEUCC_Nuke = false,
            RULEUCC_Patrol = true,
            RULEUCC_Reclaim = false,
            RULEUCC_Repair = false,
            RULEUCC_RetaliateToggle = true,
            RULEUCC_Stop = true,
            RULEUCC_Transport = false,
        },
        FactionName = 'Cybran',
        Icon = 'amph',
        TechLevel = 'RULEUTL_Secret',
        UnitName = 'Destructor mk.2',
        UnitWeight = 1,
    },
    Intel = {
        RadarRadius = 45,
        VisionRadius = 35,
    },
    Interface = {
        HelpText = 'Heavy Battle Mech',
    },
    LifeBarHeight = 0.075,
    LifeBarOffset = 0.55,
    LifeBarSize = 1,
    Physics = {
        BankingSlope = 0,
        BuildOnLayerCaps = {
            LAYER_Air = false,
            LAYER_Land = true,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = false,
            LAYER_Water = false,
        },
        DragCoefficient = 0.2,
        MaxAcceleration = 1.3,
        MaxBrake = 2,
        MaxSpeed = 2.4,
        MaxSpeedReverse = 1,
        MaxSteerForce = 10,
        MeshExtentsX = 1.5,
        MeshExtentsY = 1.5,
        MeshExtentsZ = 1.5,
        MinSpeedPercent = 0,
        MotionType = 'RULEUMT_Amphibious',
        StandUpright = false,
        TurnRadius = 5,
        TurnRate = 30,
    },
    SelectionCenterOffsetX = 0,
    SelectionCenterOffsetZ = -0.15,
    SelectionSizeX = 1.0,
    SelectionSizeZ = 1.0,
    SelectionThickness = 0.35,
    SizeX = 1.0,
    SizeY = 1.2,
    SizeZ = 1.0,
    StrategicIconName = 'icon_bot3_directfire',
    StrategicIconSortPriority = 40,
    Veteran = {
        Level1 = 25,
        Level2 = 50,
        Level3 = 75,
        Level4 = 100,
        Level5 = 125,
   },
    Transport = {
        CanFireFromTransport = false,
        TransportClass = 3,
    },
    Weapon = {
{
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'TM_CYBRANWEAPONS',
                    Cue = 'BRMHEAVYTANKFIRE1',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 350,
            DamageRadius = 2,
            DamageType = 'Normal',
            DisplayName = 'Gauss Cannon',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 1,
            FiringRandomness = 0.4,
            Label = 'maingun1',
            MaxRadius = 35,
            MinRadius = 0,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 40,
			PrefersPrimaryWeaponTarget = true,
            ProjectileId = '/mods/TotalMayhem/projectiles/BRMT3BTproj/BRMT3BTproj_proj.bp',
            ProjectileLifetimeUsesMultiplier = 5,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Muzzle02',
                    },
                    RackBone = 'gun06',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = -0,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = true,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 0.4,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'EXPERIMENTAL',
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.05,
            TurretBoneDualMuzzle = 'Muzzle02',
            TurretBoneDualPitch = 'gun06',
            TurretBoneMuzzle = 'Muzzle02',
            TurretBonePitch = 'gun06',
            TurretBoneYaw = 'Turret',
            TurretDualManipulators = true,
            TurretPitch = 0,
            TurretPitchRange = 90,
            TurretPitchSpeed = 26,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 26,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
{
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'TM_CYBRANWEAPONS',
                    Cue = 'BRMHEAVYTANKFIRE1',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 350,
            DamageRadius = 2,
            DamageType = 'Normal',
            DisplayName = 'Gauss Cannon',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 1,
            FiringRandomness = 0.4,
            Label = 'maingun2',
            MaxRadius = 35,
            MinRadius = 0,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 40,
			PrefersPrimaryWeaponTarget = true,
            ProjectileId = '/mods/TotalMayhem/projectiles/BRMT3BTproj/BRMT3BTproj_proj.bp',
            ProjectileLifetimeUsesMultiplier = 5,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Muzzle01',
                    },
                    RackBone = 'gun05',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = -0,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = true,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 0.4,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'EXPERIMENTAL',
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.05,
            TurretBoneDualMuzzle = 'Muzzle01',
            TurretBoneDualPitch = 'gun05',
            TurretBoneMuzzle = 'Muzzle01',
            TurretBonePitch = 'gun05',
            TurretBoneYaw = 'Turret',
            TurretDualManipulators = true,
            TurretPitch = 0,
            TurretPitchRange = 90,
            TurretPitchSpeed = 26,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 26,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
{
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'TM_CYBRANWEAPONS',
                    Cue = 'BRMBLASTERLASERFIRE',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 30,
            DamageRadius = 1,
            DamageType = 'Normal',
            DisplayName = 'Gauss Cannon',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 1,
            FiringRandomness = 0.5,
            Label = 'gatling1',
            MaxRadius = 35,
            MinRadius = 0,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 40,
			PrefersPrimaryWeaponTarget = true,
            ProjectileId = '/mods/TotalMayhem/projectiles/BRMT1HVYproj/BRMT1HVYproj_proj.bp',
            ProjectileLifetimeUsesMultiplier = 5,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Muzzle05',
                    },
                    RackBone = 'Muzzle05',
                },
                {
                    MuzzleBones = {
                        'Muzzle06',
                    },
                    RackBone = 'Muzzle06',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = -2,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = true,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 2,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'EXPERIMENTAL',
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.05,
            TurretBoneDualMuzzle = 'Muzzle05',
            TurretBoneDualPitch = 'Muzzle05',
            TurretBoneMuzzle = 'Muzzle06',
            TurretBonePitch = 'Muzzle06',
            TurretBoneYaw = 'Turret',
            TurretDualManipulators = true,
            TurretPitch = 0,
            TurretPitchRange = 90,
            TurretPitchSpeed = 16,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 16,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
{
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'TM_CYBRANWEAPONS',
                    Cue = 'BRMBLASTERLASERFIRE',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 30,
            DamageRadius = 1,
            DamageType = 'Normal',
            DisplayName = 'Gauss Cannon',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 1,
            FiringRandomness = 0.5,
            Label = 'gatling2',
            MaxRadius = 35,
            MinRadius = 0,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 40,
			PrefersPrimaryWeaponTarget = true,
            ProjectileId = '/mods/TotalMayhem/projectiles/BRMT1HVYproj/BRMT1HVYproj_proj.bp',
            ProjectileLifetimeUsesMultiplier = 5,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Muzzle07',
                    },
                    RackBone = 'Muzzle07',
                },
                {
                    MuzzleBones = {
                        'Muzzle08',
                    },
                    RackBone = 'Muzzle08',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = -2,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = true,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 1.8,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'EXPERIMENTAL',
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.05,
            TurretBoneDualMuzzle = 'Muzzle07',
            TurretBoneDualPitch = 'Muzzle07',
            TurretBoneMuzzle = 'Muzzle08',
            TurretBonePitch = 'Muzzle08',
            TurretBoneYaw = 'Turret',
            TurretDualManipulators = true,
            TurretPitch = 0,
            TurretPitchRange = 90,
            TurretPitchSpeed = 16,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 16,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
{
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'TM_CYBRANWEAPONS',
                    Cue = 'BRMBLASTERLASERFIRE',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 30,
            DamageRadius = 1,
            DamageType = 'Normal',
            DisplayName = 'Gauss Cannon',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 1,
            FiringRandomness = 0.5,
            Label = 'gatling3',
            MaxRadius = 35,
            MinRadius = 0,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 40,
			PrefersPrimaryWeaponTarget = true,
            ProjectileId = '/mods/TotalMayhem/projectiles/BRMT1HVYproj/BRMT1HVYproj_proj.bp',
            ProjectileLifetimeUsesMultiplier = 5,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Muzzle09',
                    },
                    RackBone = 'Muzzle09',
                },
                {
                    MuzzleBones = {
                        'Muzzle10',
                    },
                    RackBone = 'Muzzle10',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = -2,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = true,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 2.2,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'EXPERIMENTAL',
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.05,
            TurretBoneDualMuzzle = 'Muzzle09',
            TurretBoneDualPitch = 'Muzzle09',
            TurretBoneMuzzle = 'Muzzle10',
            TurretBonePitch = 'Muzzle10',
            TurretBoneYaw = 'Turret',
            TurretDualManipulators = true,
            TurretPitch = 0,
            TurretPitchRange = 90,
            TurretPitchSpeed = 16,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 16,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
{
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'TM_CYBRANWEAPONS',
                    Cue = 'BRMBLASTERLASERFIRE',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 30,
            DamageRadius = 1,
            DamageType = 'Normal',
            DisplayName = 'Gauss Cannon',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 1,
            FiringRandomness = 0.5,
            Label = 'gatling4',
            MaxRadius = 35,
            MinRadius = 0,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 40,
			PrefersPrimaryWeaponTarget = true,
            ProjectileId = '/mods/TotalMayhem/projectiles/BRMT1HVYproj/BRMT1HVYproj_proj.bp',
            ProjectileLifetimeUsesMultiplier = 5,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Muzzle11',
                    },
                    RackBone = 'Muzzle11',
                },
                {
                    MuzzleBones = {
                        'Muzzle12',
                    },
                    RackBone = 'Muzzle12',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = -2,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = true,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 1.9,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'EXPERIMENTAL',
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.05,
            TurretBoneDualMuzzle = 'Muzzle11',
            TurretBoneDualPitch = 'Muzzle11',
            TurretBoneMuzzle = 'Muzzle12',
            TurretBonePitch = 'Muzzle12',
            TurretBoneYaw = 'Turret',
            TurretDualManipulators = true,
            TurretPitch = 0,
            TurretPitchRange = 90,
            TurretPitchSpeed = 16,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 16,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
{
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'TM_CYBRANWEAPONS',
                    Cue = 'BRMROBOTTALK1FX',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 0,
            DamageRadius = 0,
            DamageType = 'Normal',
            DisplayName = 'Gauss Cannon',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 1,
            FiringRandomness = 0.5,
            Label = 'robottalk',
            MaxRadius = 55,
            MinRadius = 0,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 40,
			PrefersPrimaryWeaponTarget = true,
            ProjectileId = '/mods/TotalMayhem/projectiles/NULLWEAPON/NULLWEAPON_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'AttachPoint',
                    },
                    RackBone = 'AttachPoint',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = -2,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = true,
            RangeCategory = 'UWRC_AntiNavy',
            RateOfFire = 0.05,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'EXPERIMENTAL',
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.05,
            TurretBoneMuzzle = 'AttachPoint',
            TurretBonePitch = 'AttachPoint',
            TurretBoneYaw = 'AttachPoint',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 90,
            TurretPitchSpeed = 100,
            TurretYaw = 0,
            TurretYawRange = 45,
            TurretYawSpeed = 100,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },

        {
            AboveWaterTargetsOnly = true,
            Audio = {
                BeamLoop = Sound {
                    Bank = 'URLWeapon',
                    Cue = 'URL0402_Beam_Loop',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                BeamStart = Sound {
                    Bank = 'URLWeapon',
                    Cue = 'URL0402_Beam_Start',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                BeamStop = Sound {
                    Bank = 'URLWeapon',
                    Cue = 'URL0402_Beam_Stop',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                Unpack = Sound {
                    Bank = 'URLWeapon',
                    Cue = 'URL0402_Beam_Charge',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            BeamCollisionDelay = 0.1,
            BeamLifetime = 1,
            CollideFriendly = false,
            ContinuousBeam = true,
            Damage = 105,
            DamageFriendly = false,
            DamageType = 'Normal',
            DisplayName = 'Microwave Laser',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringRandomness = 0,
            FiringTolerance = 2,
            Label = 'laserfront',
            MaxRadius = 35,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Muzzle03',
                    },
                    RackBone = 'gun08',
                },
                {
                    MuzzleBones = {
                        'Muzzle04',
                    },
                    RackBone = 'gun09',
                },
            },
            RackFireTogether = true,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = true,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 0.3,
            ReTargetOnMiss = true,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'EXPERIMENTAL',
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TurretBoneDualMuzzle = 'Muzzle04',
            TurretBoneDualPitch = 'gun09',
            TurretBoneMuzzle = 'Muzzle03',
            TurretBonePitch = 'gun08',
            TurretBoneYaw = 'Turret',
            TurretDualManipulators = true,
            TurretPitch = 0,
            TurretPitchRange = 70,
            TurretPitchSpeed = 40,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 40,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
        },
{
            AboveWaterTargetsOnly = true,
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 0,
            DamageRadius = 0,
            DamageType = 'Normal',
            DisplayName = 'Gauss Cannon',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            AutoInitiateAttackCommand = true,
            FiringTolerance = 1,
            FiringRandomness = 0.5,
            Label = 'autoattack',
            MaxRadius = 200,
            MinRadius = 0,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 40,
			PrefersPrimaryWeaponTarget = true,
            ProjectileId = '/mods/TotalMayhem/projectiles/NULLWEAPON/NULLWEAPON_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'AttachPoint',
                    },
                    RackBone = 'AttachPoint',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = -2,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = true,
            RangeCategory = 'UWRC_AntiNavy',
            RateOfFire = 0.05,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.05,
            TurretBoneMuzzle = 'AttachPoint',
            TurretBonePitch = 'AttachPoint',
            TurretBoneYaw = 'AttachPoint',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 90,
            TurretPitchSpeed = 100,
            TurretYaw = 0,
            TurretYawRange = 45,
            TurretYawSpeed = 100,
            Turreted = true,
            WeaponCategory = 'Artillery',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
    },
    Wreckage = {
        Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
        EnergyMult = 0,
        HealthMult = 0.9,
        MassMult = 0.9,
        ReclaimTimeMultiplier = 1,
        WreckageLayers = {
            Air = false,
            Land = true,
            Seabed = false,
            Sub = false,
            Water = false,
        },
    },
}
