UnitBlueprint {
    AI = {
        AttackAngle = 90,
        GuardScanRadius = 80, 
        GuardReturnRadius = 130,
        TargetBones = {
            'BRNST1BATTLESHIP',
            'Front_Turret01',
            'Front_Turret13',
            'Front_Turret04',
            'Front_Turret02',
        },
    },
    Audio = {
        AmbientMove = Sound {
            Bank = 'UES',
            Cue = 'UES0201_Move_Loop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Killed = Sound {
            Bank = 'UESDestroy',
            Cue = 'UES0201_Destroy',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StartMove = Sound {
            Bank = 'UES',
            Cue = 'UES0201_Move_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StopMove = Sound {
            Bank = 'UES',
            Cue = 'UES0201_Move_Stop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        UISelection = Sound {
            Bank = 'Interface',
            Cue = 'UEF_Select_Naval',
            LodCutoff = 'UnitMove_LodCutoff',
        },
    },
    Buffs = {
        Regen = {
            Level1 = 5,
            Level2 = 10,
            Level3 = 15,
            Level4 = 20,
            Level5 = 25,
        },
    },
    BuildIconSortPriority = 30,
    Categories = {
        'PRODUCTSC1',
        'SELECTABLE',
        'BUILTBYTIER1FACTORY',
        'BUILTBYTIER2FACTORY',
        'BUILTBYTIER3FACTORY',
        'UEF',
        'MOBILE',
        'NAVAL',
        'TECH1',
        'ANTISUB',
        'DIRECTFIRE',
        'VISIBLETORECON',
        'RECLAIMABLE',
        'DESTROYER',
        'OVERLAYANTIAIR',
        'OVERLAYRADAR',
        'OVERLAYSONAR',
        'OVERLAYDIRECTFIRE',
        'OVERLAYDEFENSE',
    },
    CollisionOffsetY = -0.375,
    Defense = {
        AirThreatLevel = 8,
        ArmorType = 'Normal',
        EconomyThreatLevel = 0,
        Health = 11500,
        MaxHealth = 11500,
        RegenRate = 0,
        SubThreatLevel = 21,
        SurfaceThreatLevel = 45,
    },
    Description = 'Battleship',
    Display = {
        Abilities = {
            '<LOC ability_aa>Anti-Air',
            '<LOC ability_radar>Radar',
            '<LOC ability_sonar>Sonar',
            '<LOC ability_torpedo>Torpedoes',
        },
        AnimationDeath = {
            {
                Animation = '/mods/TotalMayhem/units/BRNST1BATTLESHIP/BRNST1BATTLESHIP_Death.sca',
                AnimationRateMax = 0.1,
                AnimationRateMin = 0.1,
                Weight = 30,
            },
            {
                Animation = '/mods/TotalMayhem/units/BRNST1BATTLESHIP/BRNST1BATTLESHIP_Death2.sca',
                AnimationRateMax = 0.1,
                AnimationRateMin = 0.1,
                Weight = 30,
            },
        },
        IdleEffects = {
            Water = {
                Effects = {
                    {
                        Bones = {
                            'BRNST1BATTLESHIP',
                        },
                        Offset = {
                            0,
                            0,
                            -0.25,
                        },
                        Scale = 2.65,
                        Type = 'SeaIdle01',
                    },
                },
            },
        },
        MaxRockSpeed = 0,
        Mesh = {
            IconFadeInZoom = 140,
            LODs = {
                {
                    LODCutoff = 500,
                    ShaderName = 'Unit',
                },
            },
        },
        MovementEffects = {
            Water = {
                Effects = {
                    {
                        Bones = {
                            'Front_Left_Wake',
                        },
                        Scale = 1.6,
                        Type = 'LeftFrontWake',
                    },
                    {
                        Bones = {
                            'Front_Right_Wake',
                        },
                        Scale = 1.6,
                        Type = 'RightFrontWake',
                    },
                    {
                        Bones = {
                            'Back_Wake',
                        },
                        Scale = 1.6,
                        Type = 'BackWake',
                    },
                },
            },
        },
        PlaceholderMeshName = 'UXS0004',
        SpawnRandomRotation = false,
        UniformScale = 0.12,
    },
    Economy = {
        BuildCostEnergy = 20000,
        BuildCostMass = 3650,
        BuildTime = 8500,
    },
    Footprint = {
        SizeX = 2,
        SizeZ = 8,
    },
    General = {
        Category = 'Ship',
        Classification = 'RULEUC_MilitaryShip',
        CommandCaps = {
            RULEUCC_Attack = true,
            RULEUCC_CallTransport = false,
            RULEUCC_Capture = false,
            RULEUCC_Guard = true,
            RULEUCC_Move = true,
            RULEUCC_Nuke = false,
            RULEUCC_Patrol = true,
            RULEUCC_Reclaim = false,
            RULEUCC_Repair = false,
            RULEUCC_RetaliateToggle = true,
            RULEUCC_Stop = true,
            RULEUCC_Transport = false,
        },
        FactionName = 'UEF',
        Icon = 'sea',
        TechLevel = 'RULEUTL_Advanced',
        UnitName = 'Meridian Class',
        UnitWeight = 1,
    },
    Intel = {
        RadarRadius = 55,
        SonarRadius = 35,
        VisionRadius = 30,
        WaterVisionRadius = 30,
    },
    Interface = {
        HelpText = 'Battleship',
    },
    LifeBarHeight = 0.075,
    LifeBarOffset = 3.75,
    LifeBarSize = 3.5,
    Physics = {
        BackUpDistance = 5,
        BankingSlope = 0,
        BuildOnLayerCaps = {
            LAYER_Air = false,
            LAYER_Land = false,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = false,
            LAYER_Water = true,
        },
        CatchUpAcc = 10,
        DragCoefficient = 0.2,
        MaxAcceleration = 0.8,
        MaxBrake = 0.8,
        MaxSpeed = 2,
        MaxSpeedReverse = 1,
        MaxSteerForce = 5,
        MeshExtentsX = 1,
        MeshExtentsY = 3,
        MeshExtentsZ = 6.5,
        MinSpeedPercent = 0,
        RotateOnSpot = false,
        RotateOnSpotThreshold = 0.1,
        MotionType = 'RULEUMT_Water',
        TurnRadius = 15,
        TurnRate = 8,
    },
    SelectionSizeX = 0.8,
    SelectionSizeZ = 6.75,
    SelectionThickness = 0.1,
    SizeX = 1.5,
    SizeY = 1.3,
    SizeZ = 5.4,
    StrategicIconName = 'icon_ship1_antinavy',
    StrategicIconSortPriority = 155,
    Veteran = {
        Level1 = 16,
        Level2 = 32,
        Level3 = 48,
        Level4 = 64,
        Level5 = 80,
    },
    Weapon = {
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                BarrelLoop = Sound {
                    Bank = 'UES',
                    Cue = 'UES_Turret_Sml_Loop',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                BarrelStart = Sound {
                    Bank = 'UES',
                    Cue = 'UES_Turret_Sml_Start',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                Fire = Sound {
                    Bank = 'TM_UEFWEAPONS',
                    Cue = 'BRNHEAVYGAUSSFX1',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 230,
            DamageRadius = 2,
            DamageType = 'Normal',
            DisplayName = 'Gauss Cannon',
            FireTargetLayerCapsTable = {
                Water = 'Land|Water|Seabed',
            },
            FiringRandomness = 1.35,
            FiringTolerance = 2,
            Label = 'FrontTurret01',
            MaxRadius = 53,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 30,
            ProjectileId = '/mods/TotalMayhem/projectiles/BRNT2HTproj/BRNT2HTproj_proj.bp',
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Front_Turret01_Muzzle04',
                    },
                    RackBone = 'Front_Turret01_Muzzle04',
                },
                {
                    MuzzleBones = {
                        'Front_Turret01_Muzzle03',
                    },
                    RackBone = 'Front_Turret01_Muzzle03',
                },
            },
            RackFireTogether = true,
            RackRecoilDistance = -1.2,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 0.17,
            SlavedToBody = true,
            SlavedToBodyArcRange = 135,
            TargetCheckInterval = 2,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'NAVAL MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'Front_Turret01_Muzzle04',
            TurretBonePitch = 'Front_Turret01_Barrel05',
            TurretBoneYaw = 'Front_Turret03',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 40,
            TurretPitchSpeed = 20,
            TurretYaw = 0,
            TurretYawRange = 140,
            TurretYawSpeed = 20,
            Turreted = true,
            WeaponCategory = 'Direct Fire Naval',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                BarrelLoop = Sound {
                    Bank = 'UES',
                    Cue = 'UES_Turret_Sml_Loop',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                BarrelStart = Sound {
                    Bank = 'UES',
                    Cue = 'UES_Turret_Sml_Start',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                Fire = Sound {
                    Bank = 'TM_UEFWEAPONS',
                    Cue = 'BRNHEAVYGAUSSFX1',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 230,
            DamageRadius = 2,
            DamageType = 'Normal',
            DisplayName = 'Gauss Cannon',
            FireTargetLayerCapsTable = {
                Water = 'Land|Water|Seabed',
            },
            FiringRandomness = 1.35,
            FiringTolerance = 2,
            Label = 'FrontTurret01a',
            MaxRadius = 53,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 30,
            ProjectileId = '/mods/TotalMayhem/projectiles/BRNT2HTproj/BRNT2HTproj_proj.bp',
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Front_Turret01_Muzzle01',
                    },
                    RackBone = 'Front_Turret01_Muzzle01',
                },
                {
                    MuzzleBones = {
                        'Front_Turret01_Muzzle02',
                    },
                    RackBone = 'Front_Turret01_Muzzle02',
                },
            },
            RackFireTogether = true,
            RackRecoilDistance = -1.2,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 0.17,
            SlavedToBody = true,
            SlavedToBodyArcRange = 135,
            TargetCheckInterval = 2,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'NAVAL MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'Front_Turret01_Muzzle02',
            TurretBonePitch = 'Front_Turret01_Barrel03',
            TurretBoneYaw = 'Front_Turret01',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 40,
            TurretPitchSpeed = 20,
            TurretYaw = 0,
            TurretYawRange = 140,
            TurretYawSpeed = 20,
            Turreted = true,
            WeaponCategory = 'Direct Fire Naval',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                BarrelLoop = Sound {
                    Bank = 'UES',
                    Cue = 'UES_Turret_Sml_Loop',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                BarrelStart = Sound {
                    Bank = 'UES',
                    Cue = 'UES_Turret_Sml_Start',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                Fire = Sound {
                    Bank = 'TM_UEFWEAPONS',
                    Cue = 'BRNHEAVYGAUSSFX1',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 230,
            DamageRadius = 2,
            DamageType = 'Normal',
            DisplayName = 'Gauss Cannon',
            FireTargetLayerCapsTable = {
                Water = 'Land|Water|Seabed',
            },
            FiringRandomness = 1.35,
            FiringTolerance = 2,
            Label = 'FrontTurret01b',
            MaxRadius = 53,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 30,
            ProjectileId = '/mods/TotalMayhem/projectiles/BRNT2HTproj/BRNT2HTproj_proj.bp',
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Front_Turret01_Muzzle06',
                    },
                    RackBone = 'Front_Turret01_Muzzle06',
                },
                {
                    MuzzleBones = {
                        'Front_Turret01_Muzzle05',
                    },
                    RackBone = 'Front_Turret01_Muzzle05',
                },
            },
            RackFireTogether = true,
            RackRecoilDistance = -1.2,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 0.17,
            SlavedToBody = true,
            SlavedToBodyArcRange = 135,
            TargetCheckInterval = 2,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'NAVAL MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'Front_Turret01_Muzzle05',
            TurretBonePitch = 'Front_Turret01_Barrel04',
            TurretBoneYaw = 'Front_Turret04',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 40,
            TurretPitchSpeed = 20,
            TurretYaw = 0,
            TurretYawRange = 140,
            TurretYawSpeed = 20,
            Turreted = true,
            WeaponCategory = 'Direct Fire Naval',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                BarrelLoop = Sound {
                    Bank = 'UES',
                    Cue = 'UES_Turret_Sml_Loop',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                BarrelStart = Sound {
                    Bank = 'UES',
                    Cue = 'UES_Turret_Sml_Start',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                Fire = Sound {
                    Bank = 'TM_UEFWEAPONS',
                    Cue = 'BRNHEAVYGAUSSFX1',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 230,
            DamageRadius = 2,
            DamageType = 'Normal',
            DisplayName = 'Gauss Cannon',
            FireTargetLayerCapsTable = {
                Water = 'Land|Water|Seabed',
            },
            FiringRandomness = 1.35,
            FiringTolerance = 2,
            Label = 'FrontTurret01c',
            MaxRadius = 53,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 30,
            ProjectileId = '/mods/TotalMayhem/projectiles/BRNT2HTproj/BRNT2HTproj_proj.bp',
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Front_Turret01_Muzzle08',
                    },
                    RackBone = 'Front_Turret01_Muzzle08',
                },
                {
                    MuzzleBones = {
                        'Front_Turret01_Muzzle07',
                    },
                    RackBone = 'Front_Turret01_Muzzle07',
                },
            },
            RackFireTogether = true,
            RackRecoilDistance = -1.2,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 0.17,
            SlavedToBody = true,
            SlavedToBodyArcRange = 135,
            TargetCheckInterval = 2,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'NAVAL MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'Front_Turret01_Muzzle07',
            TurretBonePitch = 'Front_Turret01_Barrel09',
            TurretBoneYaw = 'Front_Turret05',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 40,
            TurretPitchSpeed = 20,
            TurretYaw = 0,
            TurretYawRange = 140,
            TurretYawSpeed = 20,
            Turreted = true,
            WeaponCategory = 'Direct Fire Naval',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
        {
            AlwaysRecheckTarget = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UESWeapon',
                    Cue = 'UES0103_Railgun',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CannotAttackGround = true,
            CollideFriendly = false,
            Damage = 10,
            DamageType = 'Normal',
            DisplayName = 'Linked Railgun',
            EffectiveRadius = 57,
            FireTargetLayerCapsTable = {
                Water = 'Air',
            },
            FiringRandomness = 0,
            FiringTolerance = 1,
            Label = 'FrontTurret02',
            MaxRadius = 53,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 60,
            ProjectileId = '/projectiles/TAARailgun01/TAARailgun01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.25,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Front_Turret02_Muzzle01',
                    },
                    RackBone = 'Front_Turret02_Barrel01',
                },
                {
                    MuzzleBones = {
                        'Front_Turret02_Muzzle02',
                    },
                    RackBone = 'Front_Turret02_Barrel02',
                },
            },
            RackFireTogether = true,
            RackRecoilDistance = -0.25,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = true,
            RangeCategory = 'UWRC_AntiAir',
            RateOfFire = 0.7,
            TargetCheckInterval = 0.3,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE HIGHPRIAIR',
                'AIR MOBILE TECH3 BOMBER',
                'AIR MOBILE BOMBER',
                'AIR MOBILE GROUNDATTACK',
                'AIR MOBILE TRANSPORTATION',
                'AIR MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'Front_Turret02_Muzzle01',
            TurretBonePitch = 'Front_Turret02_Barrel01',
            TurretBoneYaw = 'Front_Turret02',
            TurretDualManipulators = false,
            TurretPitch = 45,
            TurretPitchRange = 80,
            TurretPitchSpeed = 180,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 180,
            Turreted = true,
            WeaponCategory = 'Anti Air',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
        {
            AlwaysRecheckTarget = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UESWeapon',
                    Cue = 'UES0103_Railgun',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CannotAttackGround = true,
            CollideFriendly = false,
            Damage = 10,
            DamageType = 'Normal',
            DisplayName = 'Linked Railgun',
            EffectiveRadius = 57,
            FireTargetLayerCapsTable = {
                Water = 'Air',
            },
            FiringRandomness = 0,
            FiringTolerance = 1,
            Label = 'FrontTurret02a',
            MaxRadius = 40,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 60,
            ProjectileId = '/projectiles/TAARailgun01/TAARailgun01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.25,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Back_Turret02_Muzzle03',
                    },
                    RackBone = 'Back_Turret02_Barrel03',
                },
                {
                    MuzzleBones = {
                        'Back_Turret02_Muzzle04',
                    },
                    RackBone = 'Back_Turret02_Barrel04',
                },
            },
            RackFireTogether = true,
            RackRecoilDistance = -0.25,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = true,
            RangeCategory = 'UWRC_AntiAir',
            RateOfFire = 0.7,
            TargetCheckInterval = 0.3,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE HIGHPRIAIR',
                'AIR MOBILE TECH3 BOMBER',
                'AIR MOBILE BOMBER',
                'AIR MOBILE GROUNDATTACK',
                'AIR MOBILE TRANSPORTATION',
                'AIR MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'Back_Turret02_Muzzle03',
            TurretBonePitch = 'Back_Turret02_Barrel03',
            TurretBoneYaw = 'Back_Turret03',
            TurretDualManipulators = false,
            TurretPitch = 45,
            TurretPitchRange = 80,
            TurretPitchSpeed = 180,
            TurretYaw = 0,
            TurretYawRange = 110,
            TurretYawSpeed = 180,
            Turreted = true,
            WeaponCategory = 'Anti Air',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                BarrelLoop = Sound {
                    Bank = 'UES',
                    Cue = 'UES_Turret_Sml_Loop',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                BarrelStart = Sound {
                    Bank = 'UES',
                    Cue = 'UES_Turret_Sml_Start',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                Fire = Sound {
                    Bank = 'TM_CYBRANWEAPONS',
                    Cue = 'BRMT1BTFIRE',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 50,
            DamageRadius = 2,
            DamageType = 'Normal',
            DisplayName = 'Gauss Cannon',
            FireTargetLayerCapsTable = {
                Water = 'Land|Water|Seabed',
            },
            FiringRandomness = 0.15,
            FiringTolerance = 2,
            Label = 'sidec01',
            MaxRadius = 40,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 25,
            ProjectileId = '/mods/TotalMayhem/projectiles/BRNT1MTproj/BRNT1MTproj_proj.bp',
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Front_Turret01_Muzzle15',
                    },
                    RackBone = 'Front_Turret01_Muzzle15',
                },
            },
            RackFireTogether = true,
            RackRecoilDistance = -1.2,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 0.8,
            TargetCheckInterval = 2,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'NAVAL MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'Front_Turret01_Muzzle15',
            TurretBonePitch = 'Front_Turret01_Barrel14',
            TurretBoneYaw = 'Front_Turret10',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 40,
            TurretPitchSpeed = 40,
            TurretYaw = 0,
            TurretYawRange = 45,
            TurretYawSpeed = 40,
            Turreted = true,
            WeaponCategory = 'Direct Fire Naval',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                BarrelLoop = Sound {
                    Bank = 'UES',
                    Cue = 'UES_Turret_Sml_Loop',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                BarrelStart = Sound {
                    Bank = 'UES',
                    Cue = 'UES_Turret_Sml_Start',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                Fire = Sound {
                    Bank = 'TM_CYBRANWEAPONS',
                    Cue = 'BRMT1BTFIRE',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 50,
            DamageRadius = 2,
            DamageType = 'Normal',
            DisplayName = 'Gauss Cannon',
            FireTargetLayerCapsTable = {
                Water = 'Land|Water|Seabed',
            },
            FiringRandomness = 0.15,
            FiringTolerance = 2,
            Label = 'sidec02',
            MaxRadius = 40,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 25,
            ProjectileId = '/mods/TotalMayhem/projectiles/BRNT1MTproj/BRNT1MTproj_proj.bp',
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Front_Turret01_Muzzle11',
                    },
                    RackBone = 'Front_Turret01_Muzzle11',
                },
            },
            RackFireTogether = true,
            RackRecoilDistance = -1.2,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 0.8,
            TargetCheckInterval = 2,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'NAVAL MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'Front_Turret01_Muzzle11',
            TurretBonePitch = 'Front_Turret01_Barrel06',
            TurretBoneYaw = 'Front_Turret07',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 40,
            TurretPitchSpeed = 40,
            TurretYaw = 0,
            TurretYawRange = 45,
            TurretYawSpeed = 40,
            Turreted = true,
            WeaponCategory = 'Direct Fire Naval',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                BarrelLoop = Sound {
                    Bank = 'UES',
                    Cue = 'UES_Turret_Sml_Loop',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                BarrelStart = Sound {
                    Bank = 'UES',
                    Cue = 'UES_Turret_Sml_Start',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                Fire = Sound {
                    Bank = 'TM_CYBRANWEAPONS',
                    Cue = 'BRMT1BTFIRE',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 50,
            DamageRadius = 2,
            DamageType = 'Normal',
            DisplayName = 'Gauss Cannon',
            FireTargetLayerCapsTable = {
                Water = 'Land|Water|Seabed',
            },
            FiringRandomness = 0.15,
            FiringTolerance = 2,
            Label = 'sidec03',
            MaxRadius = 40,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 25,
            ProjectileId = '/mods/TotalMayhem/projectiles/BRNT1MTproj/BRNT1MTproj_proj.bp',
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Front_Turret01_Muzzle09',
                    },
                    RackBone = 'Front_Turret01_Muzzle09',
                },
            },
            RackFireTogether = true,
            RackRecoilDistance = -1.2,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 0.8,
            TargetCheckInterval = 2,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'NAVAL MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'Front_Turret01_Muzzle09',
            TurretBonePitch = 'Front_Turret01_Barrel13',
            TurretBoneYaw = 'Front_Turret11',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 40,
            TurretPitchSpeed = 40,
            TurretYaw = 0,
            TurretYawRange = 45,
            TurretYawSpeed = 40,
            Turreted = true,
            WeaponCategory = 'Direct Fire Naval',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                BarrelLoop = Sound {
                    Bank = 'UES',
                    Cue = 'UES_Turret_Sml_Loop',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                BarrelStart = Sound {
                    Bank = 'UES',
                    Cue = 'UES_Turret_Sml_Start',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                Fire = Sound {
                    Bank = 'TM_CYBRANWEAPONS',
                    Cue = 'BRMT1BTFIRE',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 50,
            DamageRadius = 2,
            DamageType = 'Normal',
            DisplayName = 'Gauss Cannon',
            FireTargetLayerCapsTable = {
                Water = 'Land|Water|Seabed',
            },
            FiringRandomness = 0.15,
            FiringTolerance = 2,
            Label = 'sidec04',
            MaxRadius = 40,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 25,
            ProjectileId = '/mods/TotalMayhem/projectiles/BRNT1MTproj/BRNT1MTproj_proj.bp',
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Front_Turret01_Muzzle10',
                    },
                    RackBone = 'Front_Turret01_Muzzle10',
                },
            },
            RackFireTogether = true,
            RackRecoilDistance = -1.2,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 0.8,
            TargetCheckInterval = 2,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'NAVAL MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'Front_Turret01_Muzzle10',
            TurretBonePitch = 'Front_Turret01_Barrel10',
            TurretBoneYaw = 'Front_Turret06',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 40,
            TurretPitchSpeed = 40,
            TurretYaw = 0,
            TurretYawRange = 45,
            TurretYawSpeed = 40,
            Turreted = true,
            WeaponCategory = 'Direct Fire Naval',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                BarrelLoop = Sound {
                    Bank = 'UES',
                    Cue = 'UES_Turret_Sml_Loop',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                BarrelStart = Sound {
                    Bank = 'UES',
                    Cue = 'UES_Turret_Sml_Start',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                Fire = Sound {
                    Bank = 'TM_CYBRANWEAPONS',
                    Cue = 'BRMT1BTFIRE',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 50,
            DamageRadius = 2,
            DamageType = 'Normal',
            DisplayName = 'Gauss Cannon',
            FireTargetLayerCapsTable = {
                Water = 'Land|Water|Seabed',
            },
            FiringRandomness = 0.15,
            FiringTolerance = 2,
            Label = 'sidec05',
            MaxRadius = 40,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 25,
            ProjectileId = '/mods/TotalMayhem/projectiles/BRNT1MTproj/BRNT1MTproj_proj.bp',
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Front_Turret01_Muzzle17',
                    },
                    RackBone = 'Front_Turret01_Muzzle17',
                },
            },
            RackFireTogether = true,
            RackRecoilDistance = -1.2,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 0.8,
            TargetCheckInterval = 2,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'NAVAL MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'Front_Turret01_Muzzle17',
            TurretBonePitch = 'Front_Turret01_Barrel15',
            TurretBoneYaw = 'Front_Turret13',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 40,
            TurretPitchSpeed = 40,
            TurretYaw = 0,
            TurretYawRange = 45,
            TurretYawSpeed = 40,
            Turreted = true,
            WeaponCategory = 'Direct Fire Naval',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                BarrelLoop = Sound {
                    Bank = 'UES',
                    Cue = 'UES_Turret_Sml_Loop',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                BarrelStart = Sound {
                    Bank = 'UES',
                    Cue = 'UES_Turret_Sml_Start',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                Fire = Sound {
                    Bank = 'TM_CYBRANWEAPONS',
                    Cue = 'BRMT1BTFIRE',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 50,
            DamageRadius = 2,
            DamageType = 'Normal',
            DisplayName = 'Gauss Cannon',
            FireTargetLayerCapsTable = {
                Water = 'Land|Water|Seabed',
            },
            FiringRandomness = 0.15,
            FiringTolerance = 2,
            Label = 'sidec06',
            MaxRadius = 40,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 25,
            ProjectileId = '/mods/TotalMayhem/projectiles/BRNT1MTproj/BRNT1MTproj_proj.bp',
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Front_Turret01_Muzzle13',
                    },
                    RackBone = 'Front_Turret01_Muzzle13',
                },
            },
            RackFireTogether = true,
            RackRecoilDistance = -1.2,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 0.8,
            TargetCheckInterval = 2,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'NAVAL MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'Front_Turret01_Muzzle13',
            TurretBonePitch = 'Front_Turret01_Barrel12',
            TurretBoneYaw = 'Front_Turret09',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 40,
            TurretPitchSpeed = 40,
            TurretYaw = 0,
            TurretYawRange = 45,
            TurretYawSpeed = 40,
            Turreted = true,
            WeaponCategory = 'Direct Fire Naval',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                BarrelLoop = Sound {
                    Bank = 'UES',
                    Cue = 'UES_Turret_Sml_Loop',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                BarrelStart = Sound {
                    Bank = 'UES',
                    Cue = 'UES_Turret_Sml_Start',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                Fire = Sound {
                    Bank = 'TM_CYBRANWEAPONS',
                    Cue = 'BRMT1BTFIRE',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 50,
            DamageRadius = 2,
            DamageType = 'Normal',
            DisplayName = 'Gauss Cannon',
            FireTargetLayerCapsTable = {
                Water = 'Land|Water|Seabed',
            },
            FiringRandomness = 0.15,
            FiringTolerance = 2,
            Label = 'sidec07',
            MaxRadius = 40,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 25,
            ProjectileId = '/mods/TotalMayhem/projectiles/BRNT1MTproj/BRNT1MTproj_proj.bp',
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Front_Turret01_Muzzle16',
                    },
                    RackBone = 'Front_Turret01_Muzzle16',
                },
            },
            RackFireTogether = true,
            RackRecoilDistance = -1.2,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 0.8,
            TargetCheckInterval = 2,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'NAVAL MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'Front_Turret01_Muzzle16',
            TurretBonePitch = 'Front_Turret01_Barrel16',
            TurretBoneYaw = 'Front_Turret12',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 40,
            TurretPitchSpeed = 40,
            TurretYaw = 0,
            TurretYawRange = 45,
            TurretYawSpeed = 40,
            Turreted = true,
            WeaponCategory = 'Direct Fire Naval',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                BarrelLoop = Sound {
                    Bank = 'UES',
                    Cue = 'UES_Turret_Sml_Loop',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                BarrelStart = Sound {
                    Bank = 'UES',
                    Cue = 'UES_Turret_Sml_Start',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                Fire = Sound {
                    Bank = 'TM_CYBRANWEAPONS',
                    Cue = 'BRMT1BTFIRE',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 50,
            DamageRadius = 2,
            DamageType = 'Normal',
            DisplayName = 'Gauss Cannon',
            FireTargetLayerCapsTable = {
                Water = 'Land|Water|Seabed',
            },
            FiringRandomness = 0.15,
            FiringTolerance = 2,
            Label = 'sidec08',
            MaxRadius = 40,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 25,
            ProjectileId = '/mods/TotalMayhem/projectiles/BRNT1MTproj/BRNT1MTproj_proj.bp',
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Front_Turret01_Muzzle12',
                    },
                    RackBone = 'Front_Turret01_Muzzle12',
                },
            },
            RackFireTogether = true,
            RackRecoilDistance = -1.2,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 0.8,
            TargetCheckInterval = 2,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'NAVAL MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'Front_Turret01_Muzzle12',
            TurretBonePitch = 'Front_Turret01_Barrel11',
            TurretBoneYaw = 'Front_Turret08',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 40,
            TurretPitchSpeed = 40,
            TurretYaw = 0,
            TurretYawRange = 45,
            TurretYawSpeed = 40,
            Turreted = true,
            WeaponCategory = 'Direct Fire Naval',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
        {
            AlwaysRecheckTarget = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UESWeapon',
                    Cue = 'UES0103_Railgun',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CannotAttackGround = true,
            CollideFriendly = false,
            Damage = 10,
            DamageType = 'Normal',
            DisplayName = 'Linked Railgun',
            EffectiveRadius = 57,
            FireTargetLayerCapsTable = {
                Water = 'Air',
            },
            FiringRandomness = 0,
            FiringTolerance = 1,
            Label = 'FrontTurret02b',
            MaxRadius = 40,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 60,
            ProjectileId = '/projectiles/TAARailgun01/TAARailgun01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.25,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Back_Turret02_Muzzle01',
                    },
                    RackBone = 'Back_Turret02_Barrel01',
                },
                {
                    MuzzleBones = {
                        'Back_Turret02_Muzzle02',
                    },
                    RackBone = 'Back_Turret02_Barrel02',
                },
            },
            RackFireTogether = true,
            RackRecoilDistance = -0.25,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = true,
            RangeCategory = 'UWRC_AntiAir',
            RateOfFire = 0.7,
            TargetCheckInterval = 0.3,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE HIGHPRIAIR',
                'AIR MOBILE TECH3 BOMBER',
                'AIR MOBILE BOMBER',
                'AIR MOBILE GROUNDATTACK',
                'AIR MOBILE TRANSPORTATION',
                'AIR MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'Back_Turret02_Muzzle01',
            TurretBonePitch = 'Back_Turret02_Barrel01',
            TurretBoneYaw = 'Back_Turret02',
            TurretDualManipulators = false,
            TurretPitch = 45,
            TurretPitchRange = 80,
            TurretPitchSpeed = 180,
            TurretYaw = 0,
            TurretYawRange = 110,
            TurretYawSpeed = 180,
            Turreted = true,
            WeaponCategory = 'Anti Air',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
        {
            Audio = {
                Fire = Sound {
                    Bank = 'UESWeapon',
                    Cue = 'UES0201_Torpedo',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CollideFriendly = false,
            Damage = 150,
            DamageType = 'Normal',
            DisplayName = 'Angler Torpedo',
            FireTargetLayerCapsTable = {
                Water = 'Seabed|Sub|Water',
            },
            FiringTolerance = 2,
            Label = 'Torpedo01',
            MaxRadius = 30,
            MuzzleSalvoDelay = 0.8,
            MuzzleSalvoSize = 2,
            MuzzleVelocity = 5,
            ProjectileId = '/projectiles/TANAnglerTorpedo01/TANAnglerTorpedo01_proj.bp',
            ProjectileLifetime = 7,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Left_Projectile01',
                        'Left_Projectile04',
                    },
                    RackBone = 'Left_Projectile01',
                },
                {
                    MuzzleBones = {
                        'Left_Projectile02',
                        'Left_Projectile03',
                    },
                    RackBone = 'Left_Projectile02',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_AntiNavy',
            RateOfFire = 0.1,
            TargetCheckInterval = 2,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE, HOVER',
            TrackingRadius = 1.15,
            TurretDualManipulators = false,
            Turreted = false,
            WeaponCategory = 'Anti Navy',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
{
            AboveWaterTargetsOnly = true,
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 0,
            DamageRadius = 0,
            DamageType = 'Normal',
            DisplayName = 'Gauss Cannon',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            AutoInitiateAttackCommand = true,
            FiringTolerance = 1,
            FiringRandomness = 0.5,
            Label = 'autoattack',
            MaxRadius = 500,
            MinRadius = 0,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 40,
			PrefersPrimaryWeaponTarget = true,
            ProjectileId = '/mods/TotalMayhem/projectiles/NULLWEAPON/NULLWEAPON_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'AttachPoint',
                    },
                    RackBone = 'AttachPoint',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = -2,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = true,
            RangeCategory = 'UWRC_AntiNavy',
            RateOfFire = 0.05,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'NAVAL',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.05,
            TurretBoneMuzzle = 'AttachPoint',
            TurretBonePitch = 'AttachPoint',
            TurretBoneYaw = 'AttachPoint',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 90,
            TurretPitchSpeed = 100,
            TurretYaw = 0,
            TurretYawRange = 45,
            TurretYawSpeed = 100,
            Turreted = true,
            WeaponCategory = 'Artillery',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
    },
}
