UnitBlueprint {
    AI = { 
        GuardScanRadius = 125, 
    }, 
    Audio = {
        AmbientMove = Sound {
            Bank = 'URL',
            Cue = 'URL0303_Move_Loop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
       DeathExplosion = Sound {
           Bank = 'Explosions',
           Cue = 'UEF_Nuke_Impact',
           LodCutoff = 'UnitMove_LodCutoff',
       },
       Destroyed = Sound {
           Bank = 'Explosions',
           Cue = 'UEF_Nuke_Impact',
           LodCutoff = 'UnitMove_LodCutoff',
       },
        StartMove = Sound {
            Bank = 'URL',
            Cue = 'URL0303_Move_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StopMove = Sound {
            Bank = 'URL',
            Cue = 'URL0303_Move_Stop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        UISelection = Sound {
            Bank = 'Interface',
            Cue = 'Cybran_Select_Spider',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        FootFallGeneric = Sound {
            Bank = 'TM_UEFWEAPONS',
            Cue = 'UEFMAYHEMFOOTSTEPFX',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        FootFallGenericSeabed = Sound {
            Bank = 'TM_UEFWEAPONS',
            Cue = 'UEFMAYHEMFOOTSTEPFX',
            LodCutoff = 'UnitMove_LodCutoff',
        },
    },
    Buffs = {
        Regen = {
            Level1 = 55,
            Level2 = 70,
            Level3 = 95,
            Level4 = 110,
            Level5 = 135,
        },
    },
    BuildIconSortPriority = 20,
    Categories = {
        'PRODUCTSC1',
        'SELECTABLE',
        'BUILTBYTIER3COMMANDER',
        'BUILTBYTIER3ENGINEER',
        'CYBRAN',
        'MOBILE',
        'LAND',
        'DIRECTFIRE',
        'EXPERIMENTAL',
        'NEEDMOBILEBUILD',
        'VISIBLETORECON',
        'RECLAIMABLE',
        'DRAGBUILD',
        'OVERLAYDIRECTFIRE',
        'OVERLAYDEFENSE',
        'OVERLAYOMNI',
    },
    Defense = {
        AirThreatLevel = 0,
        ArmorType = 'Experimental',
        EconomyThreatLevel = 0,
        Health = 260000,
        MaxHealth = 260000,
        RegenRate = 45,
        SubThreatLevel = 0,
        SurfaceThreatLevel = 630,
    },
    Description = 'Experimental Ultraheavy Beetlebot',
    Display = {
        Abilities = {
            '<LOC ability_amphibious>Amphibious',
            '<LOC ability_massive>Massive',
            'Radar',
            'Omni Sensor',
            'Anti-Air',
        },
        AnimationDeath = {
            {
                Animation = '/mods/TotalMayhem/units/BRMT3AVA/BRMT3AVA_Death.sca',
                Weight = 100,
            },
        },
        AnimationWalk = '/mods/TotalMayhem/units/BRMT3AVA/BRMT3AVA_Walk.sca',
        AnimationWalkRate = 1,
        Mesh = {
            IconFadeInZoom = 230,
            LODs = {
                {
                    LODCutoff = 850,
                    ShaderName = 'Insect',
                },
            },
        },
        MovementEffects = {
            Land = {
                Footfall = {
                    Bones = {
                        {
                            FootBone = 'footfall01',
                            HipBone = 'footfall01',
                            KneeBone = 'footfall01',
                            MaxFootFall = -0.25,
                            Offset = {
                                z = -1,
                            },
                            StraightLegs = false,
                            Tread = {
                                TreadLifeTime = 1,
                                TreadMarks = 'collosus_tread_02',
                                TreadMarksSizeX = 0.1,
                                TreadMarksSizeZ = 0.1,
                                TreadOffset = {
                                    -0.95,
                                    0,
                                    0.85,
                                },
                            },
                            Type = 'FootFall01',
                        },
                        {
                            FootBone = 'footfall02',
                            HipBone = 'footfall02',
                            KneeBone = 'footfall02',
                            MaxFootFall = -0.25,
                            Offset = {
                                z = -1,
                            },
                            StraightLegs = false,
                            Tread = {
                                TreadLifeTime = 1,
                                TreadMarks = 'collosus_tread_01',
                                TreadMarksSizeX = 0.1,
                                TreadMarksSizeZ = 0.1,
                                TreadOffset = {
                                    1,
                                    0,
                                    0.85,
                                },
                            },
                            Type = 'FootFall01',
                        },
                        {
                            FootBone = 'footfall03',
                            HipBone = 'footfall03',
                            KneeBone = 'footfall03',
                            MaxFootFall = -0.25,
                            Offset = {
                                z = -1,
                            },
                            StraightLegs = false,
                            Tread = {
                                TreadLifeTime = 1,
                                TreadMarks = 'collosus_tread_02',
                                TreadMarksSizeX = 0.1,
                                TreadMarksSizeZ = 0.1,
                                TreadOffset = {
                                    -0.95,
                                    0,
                                    0.85,
                                },
                            },
                            Type = 'FootFall01',
                        },
                        {
                            FootBone = 'footfall04',
                            HipBone = 'footfall04',
                            KneeBone = 'footfall04',
                            MaxFootFall = -0.25,
                            Offset = {
                                z = -1,
                            },
                            StraightLegs = false,
                            Tread = {
                                TreadLifeTime = 1,
                                TreadMarks = 'collosus_tread_01',
                                TreadMarksSizeX = 0.1,
                                TreadMarksSizeZ = 0.1,
                                TreadOffset = {
                                    1,
                                    0,
                                    0.85,
                                },
                            },
                            Type = 'FootFall01',
                        },
                        {
                            FootBone = 'footfall05',
                            HipBone = 'footfall05',
                            KneeBone = 'footfall05',
                            MaxFootFall = -0.25,
                            Offset = {
                                z = -1,
                            },
                            StraightLegs = false,
                            Tread = {
                                TreadLifeTime = 1,
                                TreadMarks = 'collosus_tread_02',
                                TreadMarksSizeX = 0.1,
                                TreadMarksSizeZ = 0.1,
                                TreadOffset = {
                                    -0.95,
                                    0,
                                    0.85,
                                },
                            },
                            Type = 'FootFall01',
                        },
                        {
                            FootBone = 'footfall06',
                            HipBone = 'footfall06',
                            KneeBone = 'footfall06',
                            MaxFootFall = -0.25,
                            Offset = {
                                z = -1,
                            },
                            StraightLegs = false,
                            Tread = {
                                TreadLifeTime = 1,
                                TreadMarks = 'collosus_tread_01',
                                TreadMarksSizeX = 0.1,
                                TreadMarksSizeZ = 0.1,
                                TreadOffset = {
                                    1,
                                    0,
                                    0.85,
                                },
                            },
                            Type = 'FootFall01',
                        },
                    },
                    CameraShake = {
                        Interval = 0.25,
                        MaxShakeEpicenter = 0.3,
                        MinShakeAtRadius = 0,
                        Radius = 40,
                    },
                    Damage = {
                        Amount = 3500,
                        DamageFriendly = false,
                        Radius = 2,
                        Type = 'ExperimentalFootfall',
                    },
                },
            },
        },
        PlaceholderMeshName = 'UXL0001',
        SpawnRandomRotation = true,
        UniformScale = 0.19,
    },
    Economy = {
        BuildCostEnergy = 8750000,
        BuildCostMass = 400000,
        BuildTime = 130000,
        TeleportEnergyMod = 0.15,
        TeleportMassMod = 1,
        TeleportTimeMod = 0.01,
    },
    Footprint = {
        SizeX = 5,
        SizeZ = 5,
    },
    General = {
        Category = 'Direct Fire',
        Classification = 'RULEUC_MilitaryVehicle',
        CommandCaps = {
            RULEUCC_Attack = true,
            RULEUCC_CallTransport = false,
            RULEUCC_Capture = false,
            RULEUCC_Guard = true,
            RULEUCC_Move = true,
            RULEUCC_Nuke = false,
            RULEUCC_Patrol = true,
            RULEUCC_Pause = true,
            RULEUCC_Reclaim = false,
            RULEUCC_Repair = false,
            RULEUCC_RetaliateToggle = true,
            RULEUCC_Stop = true,
            RULEUCC_Transport = false,
        },
        FactionName = 'Cybran',
        Icon = 'amph',
        TechLevel = 'RULEUTL_Secret',
        UnitName = 'Avalanche',
        UnitWeight = 1,
    },
    Intel = {
        RadarRadius = 150,
        OmniRadius = 50,
        VisionRadius = 65,
    },
    Interface = {
        HelpText = 'Experimental Ultraheavy Beetlebot',
    },
    LifeBarHeight = 0.075,
    LifeBarOffset = 5.46,
    LifeBarSize = 10.25,
    Physics = {
        BankingSlope = 0,
        BuildOnLayerCaps = {
            LAYER_Air = false,
            LAYER_Land = true,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = false,
            LAYER_Water = false,
        },
        DragCoefficient = 0.2,
        MaxAcceleration = 0.5,
        MaxBrake = 0.6,
        MaxSpeed = 1.6,
        MaxSpeedReverse = 1,
        MaxSteerForce = 10,
        MinSpeedPercent = 0,
        MotionType = 'RULEUMT_Amphibious',
        SkirtOffsetX = -3,
        SkirtOffsetZ = -2,
        SkirtSizeX = 12,
        SkirtSizeZ = 12,
        TurnRadius = 5,
        TurnRate = 10,
    },
    SelectionCenterOffsetX = 0,
    SelectionCenterOffsetZ = -1,
    SelectionSizeX = 6.9,
    SelectionSizeZ = 5.9,
    SelectionThickness = 0.38,
    SizeX = 6,
    SizeY = 2,
    SizeZ = 7,
    StrategicIconName = 'icon_experimental_generic',
    StrategicIconSortPriority = 115,
    Veteran = {
        Level1 = 100,
        Level2 = 200,
        Level3 = 300,
        Level4 = 400,
        Level5 = 500,
    },
    Transport = {
        TransportClass = 4,
    },
    Weapon = {
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                BarrelLoop = Sound {
                    Bank = 'URS',
                    Cue = 'URS_Turret_Lrg_Loop',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                BarrelStart = Sound {
                    Bank = 'URS',
                    Cue = 'URS_Turret_Lrg_Start',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                Fire = Sound {
                    Bank = 'TM_CYBRANWEAPONS',
                    Cue = 'CYBRANBEETLEFIREFX',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CameraShakeDuration = 0.25,
            CameraShakeMax = 1,
            CameraShakeMin = 0,
            CameraShakeRadius = 50,
            CollideFriendly = false,
            Damage = 2000,
            DamageRadius = 3,
            DamageType = 'Normal',
            DisplayName = 'Proton Cannon',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
            },
            FiringRandomness = 0.3,
            FiringTolerance = 2,
            Label = 'FrontCannon01',
            MaxRadius = 128,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 125,
            ProjectileId = '/mods/TotalMayhem/projectiles/BRMT3AVAproj/BRMT3AVAproj_proj.bp',
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'gunbarrel02',
                    },
                    RackBone = 'Front_Turret_Barrel02',
                },
                {
                    MuzzleBones = {
                        'gunbarrel01',
                    },
                    RackBone = 'Front_Turret_Barrel02',
                },
                {
                    MuzzleBones = {
                        'gunbarrel03',
                    },
                    RackBone = 'Front_Turret_Barrel02',
                },
            },
            RackFireTogether = true,
            RackRecoilDistance = -0.5,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 3,
            RackSlavedToTurret = true,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 0.4,
            TargetCheckInterval = 2,
            TargetPriorities = {
                'EXPERIMENTAL',
                'SPECIALHIGHPRI',
                'TECH3 MOBILE',
                'TECH2 MOBILE',
                'TECH1 MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'gunbarrel02',
            TurretBonePitch = 'Front_Turret_Barrel02',
            TurretBoneYaw = 'Front_Turret',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 50,
            TurretPitchSpeed = 30,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 35,
            Turreted = true,
            WeaponCategory = 'Direct Fire Experimental',
        },
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                BarrelLoop = Sound {
                    Bank = 'URS',
                    Cue = 'URS_Turret_Lrg_Loop',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                BarrelStart = Sound {
                    Bank = 'URS',
                    Cue = 'URS_Turret_Lrg_Start',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                Fire = Sound {
                    Bank = 'TM_CYBRANWEAPONS',
                    Cue = 'CYBRANBEETLEFIREFX',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CameraShakeDuration = 0.25,
            CameraShakeMax = 1,
            CameraShakeMin = 0,
            CameraShakeRadius = 50,
            CollideFriendly = false,
            Damage = 1500,
            DamageRadius = 3,
            DamageType = 'Normal',
            DisplayName = 'Proton Cannon',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
            },
            FiringRandomness = 0.3,
            FiringTolerance = 2,
            Label = 'FrontCannon02',
            MaxRadius = 128,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 125,
            ProjectileId = '/mods/TotalMayhem/projectiles/BRMT3AVAproj/BRMT3AVAproj_proj.bp',
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'gunbarrel05',
                    },
                    RackBone = 'Front_Turret_Barrel04',
                },
                {
                    MuzzleBones = {
                        'gunbarrel04',
                    },
                    RackBone = 'Front_Turret_Barrel04',
                },
                {
                    MuzzleBones = {
                        'gunbarrel06',
                    },
                    RackBone = 'Front_Turret_Barrel04',
                },
            },
            RackFireTogether = true,
            RackRecoilDistance = -0.5,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 3,
            RackSlavedToTurret = true,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 0.45,
            TargetCheckInterval = 2,
            TargetPriorities = {
                'EXPERIMENTAL',
                'SPECIALHIGHPRI',
                'STRUCTURE DEFENSE',
                'TECH2 MOBILE',
                'TECH3 MOBILE',
                'TECH1 MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'gunbarrel05',
            TurretBonePitch = 'Front_Turret_Barrel04',
            TurretBoneYaw = 'Front_Turret01',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 50,
            TurretPitchSpeed = 30,
            TurretYaw = 0,
            TurretYawRange = 130,
            TurretYawSpeed = 35,
            Turreted = true,
            WeaponCategory = 'Direct Fire Experimental',
        },
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'URLWeapon',
                    Cue = 'URL0202_Cannon_Dbl',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            BeamCollisionDelay = 0.1,
            BeamLifetime = 0.1,
            CollideFriendly = false,
            Damage = 100,
            DamageType = 'Normal',
            DisplayName = 'Particle Cannon',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 0,
            Label = 'laser1w',
            LeadTarget = false,
            MaxRadius = 65,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'lasergunmuzzle01',
                    },
                    RackBone = 'lasergun01',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = -0.35,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 3,
            ReTargetOnMiss = true,
            TargetCheckInterval = 0.25,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'TECH2 MOBILE',
                'TECH1 MOBILE',
                'TECH3 MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'lasergunmuzzle01',
            TurretBonePitch = 'lasergun01',
            TurretBoneYaw = 'lasergun01',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 55,
            TurretPitchSpeed = 30,
            TurretYaw = 0,
            TurretYawRange = 90,
            TurretYawSpeed = 30,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
        },
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'URLWeapon',
                    Cue = 'URL0202_Cannon_Dbl',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            BeamCollisionDelay = 0.1,
            BeamLifetime = 0.1,
            CollideFriendly = false,
            Damage = 100,
            DamageType = 'Normal',
            DisplayName = 'Particle Cannon',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 0,
            Label = 'laser2w',
            LeadTarget = false,
            MaxRadius = 65,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'lasergunmuzzle02',
                    },
                    RackBone = 'lasergun02',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = -0.35,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 3,
            ReTargetOnMiss = true,
            TargetCheckInterval = 0.25,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'TECH2 MOBILE',
                'TECH1 MOBILE',
                'TECH3 MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'lasergunmuzzle02',
            TurretBonePitch = 'lasergun02',
            TurretBoneYaw = 'lasergun02',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 55,
            TurretPitchSpeed = 30,
            TurretYaw = 0,
            TurretYawRange = 90,
            TurretYawSpeed = 30,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
        },
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'TM_CYBRANWEAPONS',
                    Cue = 'CYBRANMADCATMGFX',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            AutoInitiateAttackCommand = true,
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 30,
            FiringRandomness = 0.1,
            DamageType = 'Normal',
            DisplayName = 'Tom Cat Machinegun',
            FireTargetLayerCapsTable = {
                Air = 'Land|Water|Seabed',
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 2,
            Label = 'mgweapon',
            MaxRadius = 65,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 38,
            ProjectileId = '/projectiles/TDFRiot02/TDFRiot02_proj.bp',
            ProjectileLifetimeUsesMultiplier = 2.15,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'frontmuzzle03',
                    },
                    RackBone = 'head',
                },
                {
                    MuzzleBones = {
                        'frontmuzzle02',
                    },
                    RackBone = 'head',
                },
                {
                    MuzzleBones = {
                        'frontmuzzle01',
                    },
                    RackBone = 'head',
                },
                {
                    MuzzleBones = {
                        'frontmuzzle04',
                    },
                    RackBone = 'head',
                },
            },
            RackFireTogether = true,
            RackRecoilDistance = -0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = true,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 3,
            TargetCheckInterval = 0.66,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'TECH3 MOBILE',
                'TECH2 MOBILE',
                'TECH1 MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.05,
            TurretBoneMuzzle = 'frontaim',
            TurretBonePitch = 'head',
            TurretBoneYaw = 'head',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 30,
            TurretPitchSpeed = 32,
            TurretYaw = 0,
            TurretYawRange = 60,
            TurretYawSpeed = 32,
            Turreted = true,
            UseFiringSolutionInsteadOfAimBone = true,
            WeaponCategory = 'Direct Fire',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                BarrelLoop = Sound {
                    Bank = 'UES',
                    Cue = 'UES0302_Cannon_Loop',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                BarrelStart = Sound {
                    Bank = 'UES',
                    Cue = 'UES0302_Cannon_Start',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                BarrelStop = Sound {
                    Bank = 'UES',
                    Cue = 'UES0302_Cannon_Stop',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                Fire = Sound {
                    Bank = 'TM_CYBRANWEAPONS',
                    Cue = 'CYBRANROCKETLAUNCHERFX1',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 462,
            DamageRadius = 3,
            DamageType = 'Normal',
            DamageFriendly = false,
            DisplayName = 'Gauss Cannon',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 0.1,
            FiringRandomness = 1,
            Label = 'rocket1',
            MaxRadius = 128,
            MinRadius = 20,
            MuzzleSalvoDelay = 0.3,
            MuzzleSalvoSize = 8,
            MuzzleVelocity = 26,
            MuzzleVelocityRandomness = 0.5,
            ProjectileId = '/mods/TotalMayhem/projectiles/BRMT3MLproj/BRMT3MLproj_proj.bp',
            ProjectileLifetimeUsesMultiplier = 5,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'rl01',
                    },
                    RackBone = 'rl01',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 8,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 0.05,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'STRUCTURE DEFENSE',
                'TECH2 MOBILE',
                'TECH1 MOBILE',
                'TECH3 MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.05,
            TurretBoneMuzzle = 'rl01',
            TurretBonePitch = 'rl01',
            TurretBoneYaw = 'rl01',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 60,
            TurretPitchSpeed = 20,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 28,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
 	   },
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                BarrelLoop = Sound {
                    Bank = 'UES',
                    Cue = 'UES0302_Cannon_Loop',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                BarrelStart = Sound {
                    Bank = 'UES',
                    Cue = 'UES0302_Cannon_Start',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                BarrelStop = Sound {
                    Bank = 'UES',
                    Cue = 'UES0302_Cannon_Stop',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                Fire = Sound {
                    Bank = 'TM_CYBRANWEAPONS',
                    Cue = 'CYBRANROCKETLAUNCHERFX1',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 462,
            DamageRadius = 3,
            DamageType = 'Normal',
            DamageFriendly = false,
            DisplayName = 'Gauss Cannon',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 0.1,
            FiringRandomness = 1,
            Label = 'rocket2',
            MaxRadius = 110,
            MinRadius = 20,
            MuzzleSalvoDelay = 0.3,
            MuzzleSalvoSize = 8,
            MuzzleVelocity = 26,
            MuzzleVelocityRandomness = 0.5,
            ProjectileId = '/mods/TotalMayhem/projectiles/BRMT3MLproj/BRMT3MLproj_proj.bp',
            ProjectileLifetimeUsesMultiplier = 5,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'rl02',
                    },
                    RackBone = 'rl02',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 8,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 0.04,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'STRUCTURE DEFENSE',
                'TECH2 MOBILE',
                'TECH1 MOBILE',
                'TECH3 MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.05,
            TurretBoneMuzzle = 'rl02',
            TurretBonePitch = 'rl02',
            TurretBoneYaw = 'rl02',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 60,
            TurretPitchSpeed = 20,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 28,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
 	   },
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                BarrelLoop = Sound {
                    Bank = 'UES',
                    Cue = 'UES0302_Cannon_Loop',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                BarrelStart = Sound {
                    Bank = 'UES',
                    Cue = 'UES0302_Cannon_Start',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                BarrelStop = Sound {
                    Bank = 'UES',
                    Cue = 'UES0302_Cannon_Stop',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                Fire = Sound {
                    Bank = 'TM_CYBRANWEAPONS',
                    Cue = 'CYBRANROCKETLAUNCHERFX1',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 462,
            DamageRadius = 3,
            DamageType = 'Normal',
            DamageFriendly = false,
            DisplayName = 'Gauss Cannon',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 0.1,
            FiringRandomness = 1,
            Label = 'rocket3',
            MaxRadius = 128,
            MinRadius = 20,
            MuzzleSalvoDelay = 0.3,
            MuzzleSalvoSize = 8,
            MuzzleVelocity = 26,
            MuzzleVelocityRandomness = 0.5,
            ProjectileId = '/mods/TotalMayhem/projectiles/BRMT3MLproj/BRMT3MLproj_proj.bp',
            ProjectileLifetimeUsesMultiplier = 5,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'rl03',
                    },
                    RackBone = 'rl03',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 8,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 0.06,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'STRUCTURE DEFENSE',
                'TECH2 MOBILE',
                'TECH1 MOBILE',
                'TECH3 MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.05,
            TurretBoneMuzzle = 'rl03',
            TurretBonePitch = 'rl03',
            TurretBoneYaw = 'rl03',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 60,
            TurretPitchSpeed = 20,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 28,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
 	   },
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                BarrelLoop = Sound {
                    Bank = 'UES',
                    Cue = 'UES0302_Cannon_Loop',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                BarrelStart = Sound {
                    Bank = 'UES',
                    Cue = 'UES0302_Cannon_Start',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                BarrelStop = Sound {
                    Bank = 'UES',
                    Cue = 'UES0302_Cannon_Stop',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                Fire = Sound {
                    Bank = 'TM_CYBRANWEAPONS',
                    Cue = 'CYBRANROCKETLAUNCHERFX1',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 462,
            DamageRadius = 3,
            DamageType = 'Normal',
            DamageFriendly = false,
            DisplayName = 'Gauss Cannon',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 0.1,
            FiringRandomness = 1,
            Label = 'rocket4',
            MaxRadius = 110,
            MinRadius = 20,
            MuzzleSalvoDelay = 0.3,
            MuzzleSalvoSize = 8,
            MuzzleVelocity = 26,
            MuzzleVelocityRandomness = 0.5,
            ProjectileId = '/mods/TotalMayhem/projectiles/BRMT3MLproj/BRMT3MLproj_proj.bp',
            ProjectileLifetimeUsesMultiplier = 5,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'rl04',
                    },
                    RackBone = 'rl04',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 8,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 0.05,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'STRUCTURE DEFENSE',
                'TECH2 MOBILE',
                'TECH1 MOBILE',
                'TECH3 MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.05,
            TurretBoneMuzzle = 'rl04',
            TurretBonePitch = 'rl04',
            TurretBoneYaw = 'rl04',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 60,
            TurretPitchSpeed = 20,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 28,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
 	   },
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                BarrelLoop = Sound {
                    Bank = 'UES',
                    Cue = 'UES0302_Cannon_Loop',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                BarrelStart = Sound {
                    Bank = 'UES',
                    Cue = 'UES0302_Cannon_Start',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                BarrelStop = Sound {
                    Bank = 'UES',
                    Cue = 'UES0302_Cannon_Stop',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                Fire = Sound {
                    Bank = 'UELWeapon',
                    Cue = 'UEB2108_Missile_Cruise',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 2200,
            DamageRadius = 6,
            DamageType = 'Normal',
            DisplayName = 'Gauss Cannon',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 2,
            FiringRandomness = 1.4,
            Label = 'bigrocket1',
            MaxRadius = 120,
            MinRadius = 45,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 45,
            ProjectileId = '/mods/TotalMayhem/projectiles/BRMT3PDROproj/BRMT3PDROproj_proj.bp',
            ProjectileLifetimeUsesMultiplier = 15.15,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'rl01',
                    },
                    RackBone = 'rl01',
                },
            },
            RackFireTogether = true,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = true,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 0.037,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'STRUCTURE DEFENSE',
                'SPECIALHIGHPRI',
                'TECH2 MOBILE',
                'TECH1 MOBILE',
                'TECH3 MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.10,
            TurretBoneMuzzle = 'rl01',
            TurretBonePitch = 'rl01',
            TurretBoneYaw = 'rl01',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 45,
            TurretPitchSpeed = 31,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 31,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
 	   },
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                BarrelLoop = Sound {
                    Bank = 'UES',
                    Cue = 'UES0302_Cannon_Loop',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                BarrelStart = Sound {
                    Bank = 'UES',
                    Cue = 'UES0302_Cannon_Start',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                BarrelStop = Sound {
                    Bank = 'UES',
                    Cue = 'UES0302_Cannon_Stop',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                Fire = Sound {
                    Bank = 'UELWeapon',
                    Cue = 'UEB2108_Missile_Cruise',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 2200,
            DamageRadius = 6,
            DamageType = 'Normal',
            DisplayName = 'Gauss Cannon',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 2,
            FiringRandomness = 1.4,
            Label = 'bigrocket2',
            MaxRadius = 120,
            MinRadius = 45,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 45,
            ProjectileId = '/mods/TotalMayhem/projectiles/BRMT3PDROproj/BRMT3PDROproj_proj.bp',
            ProjectileLifetimeUsesMultiplier = 15.15,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'rl02',
                    },
                    RackBone = 'rl02',
                },
            },
            RackFireTogether = true,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = true,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 0.037,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'STRUCTURE DEFENSE',
                'SPECIALHIGHPRI',
                'TECH2 MOBILE',
                'TECH1 MOBILE',
                'TECH3 MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.10,
            TurretBoneMuzzle = 'rl02',
            TurretBonePitch = 'rl02',
            TurretBoneYaw = 'rl02',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 45,
            TurretPitchSpeed = 31,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 31,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
 	   },
        {
            AlwaysRecheckTarget = true,
            Audio = {
                Fire = Sound {
                    Bank = 'URLWeapon',
                    Cue = 'URB2304_Missile_Nanite',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CannotAttackGround = true,
            CollideFriendly = false,
            Damage = 300,
            DamageRadius = 0,
            DamageType = 'Normal',
            DisplayName = 'Nanite Missile System',
            FireTargetLayerCapsTable = {
                Land = 'Air',
                Water = 'Air',
            },
            FiringTolerance = 50,
            Label = 'aarockets',
            MaxRadius = 55,
            MuzzleSalvoDelay = 0.3,
            MuzzleSalvoSize = 4,
            MuzzleVelocity = 30,
            ProjectileId = '/projectiles/CAAMissileNanite02/CAAMissileNanite02_proj.bp',
            ProjectileLifetime = 3,
            ProjectilesPerOnFire = 4,
            RackBones = {
                {
                    MuzzleBones = {
                        'rl01',
                    },
                    RackBone = 'rl01',
                },
                {
                    MuzzleBones = {
                        'rl02',
                    },
                    RackBone = 'rl02',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_AntiAir',
            RateOfFire = 0.3,
            TargetCheckInterval = 0.3,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE HIGHPRIAIR',
                'AIR MOBILE TECH3 BOMBER',
                'AIR MOBILE BOMBER',
                'AIR MOBILE GROUNDATTACK',
                'AIR MOBILE TRANSPORTATION',
                'AIR MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.05,
            TurretBoneDualMuzzle = 'rl01',
            TurretBoneDualPitch = 'rl01',
            TurretBoneMuzzle = 'rl02',
            TurretBonePitch = 'rl02',
            TurretBoneYaw = 'rl01',
            TurretDualManipulators = true,
            TurretPitch = 0,
            TurretPitchRange = 90,
            TurretPitchSpeed = 76,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 76,
            Turreted = true,
            WeaponCategory = 'Anti Air',
        },
{
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'TM_CYBRANWEAPONS',
                    Cue = 'BEETLETALKFX',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 0,
            DamageRadius = 0,
            DamageType = 'Normal',
            DisplayName = 'Gauss Cannon',
            FireTargetLayerCapsTable = {
                Land = 'Land',
                Water = 'Land|Water|Seabed',
            },
            AutoInitiateAttackCommand = true,
            FiringTolerance = 1,
            FiringRandomness = 0.5,
            Label = 'robottalk',
            MaxRadius = 365,
            MinRadius = 0,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 40,
			PrefersPrimaryWeaponTarget = true,
            ProjectileId = '/mods/TotalMayhem/projectiles/NULLWEAPON/NULLWEAPON_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'AttachPoint',
                    },
                    RackBone = 'AttachPoint',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = -2,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = true,
            RangeCategory = 'UWRC_IndirectFire',
            RateOfFire = 0.05,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.05,
            TurretBoneMuzzle = 'AttachPoint',
            TurretBonePitch = 'AttachPoint',
            TurretBoneYaw = 'AttachPoint',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 90,
            TurretPitchSpeed = 100,
            TurretYaw = 0,
            TurretYawRange = 45,
            TurretYawSpeed = 100,
            Turreted = true,
            WeaponCategory = 'Artillery',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
        {
            AboveWaterTargetsOnly = true,
            CollideFriendly = false,
            Damage = 0,
            DamageFriendly = true,
            DamageRadius = 0,
            DamageType = 'Normal',
            DisplayName = 'Death Nuke',
            FireOnDeath = true,
            FiringTolerance = 2,
            Label = 'DeathWeapon',
            MaxRadius = 1,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 0,
            NukeInnerRingDamage = 3500,
            NukeInnerRingRadius = 30,
            NukeInnerRingTicks = 24,
            NukeInnerRingTotalTime = 0,
            NukeOuterRingDamage = 500,
            NukeOuterRingRadius = 40,
            NukeOuterRingTicks = 20,
            NukeOuterRingTotalTime = 0,
            ProjectileId = '/projectiles/CIFEMPFluxWarhead02/CIFEMPFluxWarhead02_proj.bp',
            RackBones = {
                {
                    MuzzleBones = {
                        0,
                    },
                    RackBone = 0,
                },
            },
            RackRecoilDistance = 0,
            RateOfFire = 1,
            TargetCheckInterval = 9999999,
            TargetRestrictDisallow = 'UNTARGETABLE',
            Turreted = false,
            WeaponCategory = 'Death',
        },
    },
    Wreckage = {
        Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
        EnergyMult = 0,
        HealthMult = 0.9,
        MassMult = 0.9,
        ReclaimTimeMultiplier = 1,
        WreckageLayers = {
            Air = false,
            Land = true,
            Seabed = false,
            Sub = false,
            Water = false,
        },
    },
}
