
Effects



    Weapons = {
        MainGun = Class(TDFIonizedPlasmaCannon) {
        FxAirUnitHitScale = 2,
    	FxLandHitScale = 2,
    	FxNoneHitScale = 2,
    	FxPropHitScale = 2,
    	FxProjectileHitScale = 2,
    	FxShieldHitScale = 2,
    	FxUnitHitScale = 2,
    	FxWaterHitScale = 2,
    	FxOnKilledScale = 2,
    	FxMuzzleFlashScale = 2,     
    },